Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Divination
You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.
Class Levels:
Bard 3
Witch 3
Medium 3
Shaman 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 4
Occultist 3
Spiritualist 4
Transmutation
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Investigator 3
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Spiritualist 3
Divination
Enhance underwater trails, allowing tracking through water as if across soft ground.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Shaman 3
Inquisitor 3
Transmutation
Polymorph
Use a creature's corpse to adopt its form.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Occultist 3
Investigator 3
Spiritualist 3
Divination
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 4
Investigator 3
Spiritualist 3
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Evocation
This spell functions as per entangle, except it sets the foliage on fire.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Evocation
Calls down lightning bolts (3d6 per bolt) from sky.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Conjuration
When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.
Class Levels:
Druid 3
Shaman 3
Divination
Scrying
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Spiritualist 3
Transmutation
Trees, shrubs, and other thick vegetation move out of the spell's area.
Class Levels:
Druid 3
Witch 3
Ranger 2
Shaman 3
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Transmutation
While under the effects of a drug, you can duplicate those effects in others.
Class Levels:
Bard 2
Skald 3
Cleric 3
Shaman 3
Alchemist 2
Mesmerist 3
Conjuration
Creation
Feeds three humans (or one horse)/level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Necromancy
You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Occultist 3
Spiritualist 3
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Necromancy
You curse the target, making it incredibly unlucky.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Bloodrager 4
Antipaladin 3
Spiritualist 3
Necromancy
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
Puts 10 HD of creatures to sleep.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Evocation
Object sheds shadows in 60-ft. radius.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 3