Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.
Advanced Rogue Talent
A class talent — granted by Rogue: At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
A sneak attack prevents the target from making attacks of opportunity for 1d4+1 rounds.
An opponent damaged by the rogue's sneak attack also takes 2 points of Strength damage.
A rogue with this talent can apply two doses of poison to a weapon at once.
Whenever a rogue with this talent uses the powerful sneak rogue talent, she treats all 1s and 2s on the sneak attack damage dice as 3s.
Once per day, the rogue can attempt a Reflex save to halve the damage from a blow that would drop her.
A sneak attack hits the target with a dispel magic against its lowest-level active spell effect.
A sneak attack keeps the target from taking a 5-foot step until the rogue's next turn.
A rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature.
Moving at full speed through a threatened square with Acrobatics no longer raises the check DC.
When a rogue with this talent constructs a mechanical trap, she only pays 75% of the normal cost.
A rogue with this talent gains a +10 bonus on all drive checks.
A rogue with this talent is hard to fool with mind-affecting effects.
A rogue with this talent can select a single terrain from the ranger's favored terrain list.
Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey.
The rogue takes no damage on a successful Reflex save and only half damage on a failed one.
Once per day, the rogue can forgo her sneak attack damage to attempt to knock out an opponent.
Once per day, a rogue with this talent gains a +10 bonus on a single Disguise check.
Once per round, the rogue makes an attack of opportunity against a foe just struck in melee by an ally.
Once per day, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike at an adjacent creature with a free action.
A rogue with this talent can attempt to spread a rumor though a small town or larger settlement by making a Bluff check.
The rogue can take 10 on a chosen set of skills even under stress and distraction.
A rogue who fails a save against an enchantment effect can attempt that save again 1 round later.
When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.