Library / Talent Pools

Advanced Rogue Talent

A class talent — granted by Rogue: At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.

Advanced Player's Guide

Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.

Ultimate Combat

A sneak attack prevents the target from making attacks of opportunity for 1d4+1 rounds.

Core Rulebook

An opponent damaged by the rogue's sneak attack also takes 2 points of Strength damage.

Advanced Player's Guide

A rogue with this talent can apply two doses of poison to a weapon at once.

Advanced Player's Guide

Whenever a rogue with this talent uses the powerful sneak rogue talent, she treats all 1s and 2s on the sneak attack damage dice as 3s.

Core Rulebook

Once per day, the rogue can attempt a Reflex save to halve the damage from a blow that would drop her.

Core Rulebook

A sneak attack hits the target with a dispel magic against its lowest-level active spell effect.

Advanced Player's Guide

A sneak attack keeps the target from taking a 5-foot step until the rogue's next turn.

Ultimate Combat

A rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature.

Advanced Player's Guide

Moving at full speed through a threatened square with Acrobatics no longer raises the check DC.

Advanced Player's Guide

When a rogue with this talent constructs a mechanical trap, she only pays 75% of the normal cost.

Ultimate Combat

A rogue with this talent gains a +10 bonus on all drive checks.

Ultimate Combat

A rogue with this talent is hard to fool with mind-affecting effects.

Ultimate Combat

A rogue with this talent can select a single terrain from the ranger's favored terrain list.

Advanced Player's Guide

Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey.

Core Rulebook

The rogue takes no damage on a successful Reflex save and only half damage on a failed one.

Advanced Player's Guide

Once per day, the rogue can forgo her sneak attack damage to attempt to knock out an opponent.

Advanced Player's Guide

Once per day, a rogue with this talent gains a +10 bonus on a single Disguise check.

Core Rulebook

Once per round, the rogue makes an attack of opportunity against a foe just struck in melee by an ally.

Advanced Player's Guide

Once per day, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike at an adjacent creature with a free action.

Ultimate Combat

A rogue with this talent can attempt to spread a rumor though a small town or larger settlement by making a Bluff check.

Core Rulebook

The rogue can take 10 on a chosen set of skills even under stress and distraction.

Core Rulebook

A rogue who fails a save against an enchantment effect can attempt that save again 1 round later.

Advanced Player's Guide

When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.