The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks.
Magus Arcana
A class talent — granted by Magus: As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill.
Spend 1 arcane pool point as a swift action to gain an insight bonus equal to Intelligence modifier on all attack rolls until end of turn.
The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide.
Spend 1 arcane pool point as an immediate action on a hit with a slashing or piercing weapon to deal bleed damage equal to Intelligence modifier.
Spend 1 arcane pool point as a swift action to apply your shield bonus to AC to touch AC until the start of your next turn.
Spend 1 additional arcane pool point with arcane redoubt to apply your shield bonus to AC to Reflex saves and gain evasion.
Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the bane special ability to the weapon.
The magus selects another one of his spellcasting classes.
The magus can deliver ray spells that feature a ranged touch attack as melee touch spells.
The magus can reroll any concentration check he has just made with a +4 bonus.
On a critical hit with a melee weapon, cast a prepared touch spell and deliver it with a touch attack as a swift action.
Spend 1 additional arcane pool point when enhancing a weapon to add anarchic, axiomatic, holy, or unholy.
The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power.
The magus gains Disruptive as a bonus feat.
The magus can cast one spell per day as if it were modified by the Empower Spell feat.
Spend 1 additional arcane pool point when enhancing a weapon to increase the duration to 1 minute per magus level.
The magus gains a familiar, using his magus level as his effective wizard level.
Spend 1 additional arcane pool point when enhancing a weapon to add brilliant energy or ghost touch.
The magus can expend 1 point from his arcane pool as a swift action to move more quickly.
The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack.
The magus has mastered one combat maneuver.
The magus can cast one spell per day as if it were modified by the Maximize Spell feat.
The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy.
The magus can expend 1 additional point from his arcane pool when using the pool strike arcana.