Library / Talent Pools

Raging Song

A skald's songs, used for 3 + Cha modifier rounds per day, +2 per level; started as a standard action (move at 7th, swift at 13th) and maintained as a free action.

Granted by Skald

Ultimate Wilderness

1 round per target: allies within 60 ft take beast shape I (Small); II at 14th, III at 18th. Medium at 10th.

People of the Wastes

Allies within 30 ft treat ability damage, drain, and penalties as 2 lower; 4 at 15th, 6 at 20th. Never below 0.

Advanced Class Guide

Enemies within 30 ft that hear the skald are shaken while the song lasts (sonic, mind-affecting fear).

Legacy of Dragons

As inspired rage, but +2 morale melee attack/damage and +2 vs. paralysis and sleep, -1 AC. Scales at 4th/8th/16th.

Advanced Class Guide

Allies' weapons within 60 ft gain +1 enhancement (+1 per 5 levels) or special abilities; max bonus drops as weapons are added.

Ultimate Intrigue

As distraction vs. fear saves, using Intimidate at -10; allies can use that result as the DC to demoralize them.

Ultimate Wilderness

As the frightening tune bardic performance.

Advanced Class Origins

10-minute epic, 1 round: a hero gets a circumstance bonus on Diplomacy/Intimidate vs. listeners equal to inspired rage's Will bonus.

Heroes of the Street

Named target, failed Will: no morale/teamwork bonuses, no allies, saves vs. all spells. Foes within 60 ft must save or shun it.

Heroes of the Street

One foe within 30 ft, failed Will: -2 AC/attacks, no Int/Dex/Cha skills, concentration DC 15+spell level. +1 foe at 7th, then every 4.

Heroes of the High Court

Allies gain +2 morale Int/Cha and +1 Will, -1 AC; no Strength skills or Con-check efforts. Will +1 per 4 levels.

People of the Wastes

As inspired rage, but no Strength bonus to allies and no AC penalty.

Heroes from the Fringe

Allies gain +1 competence attack and +1 morale saves; +1 more at 6th, 12th, and 18th.

Advanced Class Guide

+2 Str/Con, +1 Will (morale), -1 AC for allies; no Cha/Dex/Int skills. Will +1 per 4 levels; Str/Con +2 at 8th/16th.

Ultimate Wilderness

Will save or a creature within 30 ft is confused, -2 AC and Reflex, loses shield; an ally can dance to add a target.

Qadira, Jewel of the East

Beam of sunlight: 30-ft bright light around the skald; the song works as the fascinate bardic performance.

Advanced Class Origins

Acts as shatter on objects up to 10 lb/level (+5 lb per extra round); 2d6 per round, max 20d6, dealt when the song ends.

Advanced Class Guide

Counterspell as an immediate action without ending the song; costs 1 round of raging song per spell level besides the slot.

People of the Wastes

1 round, 1 hour: allies within 60 ft gain endure elements.

Ultimate Wilderness

As song of marching; allies also gain Endurance and the boaster's Diehard, Fast Healer, and related feats, ignoring prerequisites.

Heroes of the High Court

Once per round, allies within 60 ft add 1/2 skald level to a Wisdom check or Wisdom-based skill check.

Advanced Class Guide

Spend 1 round: allies within 60 ft may hustle for 1 hour with no fatigue or nonlethal damage from it.

Ultimate Intrigue

4 rounds: geas/quest on a truly willing target. At 14th, up to 1 willing creature per skald level. Broken reward = ex-archetype.

Ultimate Intrigue

Perform 1 round, spend 4 rounds: enthrall everyone who hears it, up to 1 hour.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.