Library / Talent Pools

Revelation

A class talent — every Revelation is granted as a class feature, not picked independently the way an ordinary feat is.

Advanced Player's Guide

As the battle mystery revelation.

Advanced Player's Guide

Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spe...

Advanced Player's Guide

You can see through stone, earth, or sand as easily as if it were transparent crystal.

Advanced Player's Guide

You can cause terrible wounds to appear on a creature with a melee touch attack.

Advanced Player's Guide

Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level.

Ultimate Magic

Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.

Advanced Player's Guide

Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.

Advanced Player's Guide

You can pass through stone, dirt, or almost any other sort of earth except worked stone and metal as easily as a fish swims through water.

Advanced Player's Guide

As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.

Advanced Player's Guide

Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell.

Ultimate Magic

As a melee touch attack, you can temporarily remove a creature from time altogether.

Advanced Player's Guide

As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs.

Advanced Player's Guide

As a standard action, you can unleash a 15-foot cone of flame from your mouth.

Advanced Player's Guide

As a standard action, you can cause fire to erupt around you.

Advanced Player's Guide

You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts.

Advanced Player's Guide

You can walk on liquid as if it were a solid surface.

Advanced Player's Guide

You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory.

Advanced Player's Guide

As a standard action, you can assume the form of a Small fire elemental, as elemental body I.

Advanced Player's Guide

Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.

Advanced Player's Guide

As a standard action, you can assume gaseous form (as the spell).

Advanced Player's Guide

You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.

Ultimate Magic

You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.