Library / Talent Pools

Revelation

A class talent — every Revelation is granted as a class feature, not picked independently the way an ordinary feat is.

Ultimate Magic

As a move action, you can teleport up to 10 feet per oracle level that you possess per day.

Ultimate Magic

You can peer through the mists of time to see things as they truly are, as if using the true seeing spell.

Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of acid damage +1 point for every two oracle levels you possess.

Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess.

Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess.

Ultimate Magic

As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.

Advanced Player's Guide

You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies.

Ultimate Magic

As a standard action, you can assume the form of a Large living or dead tree or shrub, as tree shape.

Advanced Player's Guide

At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a...

Ultimate Magic

You can use any piece of polished metal at least the size of a dagger as a scrying device, as if using the spell scrying.

Ultimate Magic

You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level.

Advanced Player's Guide

You can speak with dead, as per the spell, for a number of rounds per day equal to your oracle level.

Advanced Player's Guide

Whenever you score a critical hit against an opponent with an attack spell, the target is staggered for 1 round.

Advanced Player's Guide

Whenever you roll for initiative, you can roll twice and take either result.

Advanced Player's Guide

As a standard action, you can assume the form of a Small water elemental, as elemental body I.

Advanced Player's Guide

You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.

Advanced Player's Guide

Select one weapon with which you are proficient.

Advanced Player's Guide

You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a ...

Advanced Player's Guide

You ignore penalties on Perception checks based on wind and the first 100 feet of distance.

Advanced Player's Guide

As a swift action, you can manifest a pair of translucent, cloud-like wings that grant you a fly speed of 60 feet with good maneuverability.

Ultimate Magic

:As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability.

Advanced Player's Guide

As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability.

Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.

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