Choose up to three creatures within range.
Druid Level 2 Spells
A druid casts divine spells drawing on the primal forces of nature, preparing spells from the druid spell list. Learn more about the Druid class.
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.
You touch a willing creature.
A flame springs from an object that you touch.
For the duration, a willing creature you touch has Darkvision with a range of 150 feet.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
You sense any trap within range that is within line of sight.
You evoke a fiery blade in your free hand.
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
Choose a Humanoid that you can see within range.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.
Describe or name an object that is familiar to you.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range.
You radiate a concealing aura in a 30-foot Emanation for the duration.
You touch a creature and end the Poisoned condition on it.
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.