Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawing on the primal forces of nature, preparing spells from the druid spell list. Learn more about the Druid class.

Abjuration Level 2

Choose up to three creatures within range.

Class Levels:
Bard Druid Cleric Ranger Paladin
Enchantment Level 1

Target a Beast that you can see within range.

Class Levels:
Bard Druid Ranger
Enchantment Level 2 Ritual

A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).

Class Levels:
Bard Druid Ranger
Transmutation Level 8

Choose any number of willing creatures that you can see within range.

Class Levels:
Druid
Abjuration Level 5 Concentration

An aura extends from you in a 10-foot Emanation for the duration.

Class Levels:
Druid
Enchantment Level 8

As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.

Class Levels:
Bard Druid Wizard
Divination Level 2 Ritual

You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.

Class Levels:
Druid Cleric Wizard
Transmutation Level 5

You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.

Class Levels:
Bard Druid
Transmutation Level 2

You touch a willing creature.

Class Levels:
Druid Ranger
Enchantment Level 8

You blast the mind of a creature that you can see within range.

Class Levels:
Bard Druid Wizard Warlock
Necromancy Level 4

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.

Class Levels:
Druid Wizard Warlock Sorcerer
Conjuration Level 3 Concentration

A storm cloud appears at a point within range that you can see above yourself.

Class Levels:
Druid
Enchantment Level 4

One creature you can see within range makes a Wisdom saving throw.

Class Levels:
Bard Druid Wizard Warlock Sorcerer
Enchantment Level 1

One Humanoid you can see within range makes a Wisdom saving throw.

Class Levels:
Bard Druid Wizard Warlock Sorcerer
Divination Level 5 Ritual

You commune with nature spirits and gain knowledge of the surrounding area.

Class Levels:
Druid Ranger
Evocation Level 5

You unleash a blast of cold air.

Class Levels:
Druid Wizard Sorcerer
Enchantment Level 4 Concentration

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi

Class Levels:
Bard Druid Wizard Sorcerer
Conjuration Level 3 Concentration

You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.

Class Levels:
Druid Ranger
Conjuration Level 5 Concentration

You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.

Class Levels:
Druid Wizard
Conjuration Level 6 Concentration

You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.

Class Levels:
Druid
Conjuration Level 4 Concentration

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.

Class Levels:
Druid Wizard
Conjuration Level 4 Concentration

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration.

Class Levels:
Druid Ranger
Necromancy Level 5

Your touch inflicts a magical contagion.

Class Levels:
Druid Cleric
Evocation Level 2

A flame springs from an object that you touch.

Class Levels:
Druid Cleric Wizard