Target a Beast that you can see within range.
Druid Level 1 Spells
A druid casts divine spells drawing on the primal forces of nature, preparing spells from the druid spell list. Learn more about the Druid class.
One Humanoid you can see within range makes a Wisdom saving throw.
You do one of the following: **Create Water.** You create up to 10 gallons of clean water within range in an open container.
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
Grasping plants sprout from the ground in a 20-foot square within range.
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).
You create a 20-foot-radius Sphere of fog centered on a point within range.
Ten berries appear in your hand and are infused with magic for the duration.
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
You create a shard of ice and fling it at one creature within range.
You touch a willing creature.
You touch a creature.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
You unleash a wave of thunderous energy.