Choose up to three creatures within range.
Paladin Level 2 Spells
A paladin casts divine spells fueled by an oath of devotion, preparing spells from the paladin spell list. Learn more about the Paladin class.
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.
You touch a corpse or other remains.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Describe or name an object that is familiar to you.
You touch a nonmagical weapon.
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
You touch a creature and end the Poisoned condition on it.
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.