You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.
Ranger Level 3 Spells
A ranger casts primal spells through connection with the wilderness, preparing spells from the ranger spell list. Learn more about the Ranger class.
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
Choose one creature, object, or magical effect within range.
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
For the duration, you hide a target that you touch from Divination spells.
This spell channels vitality into plants.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
You touch a creature that has died within the last minute.
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
A wall of strong wind rises from the ground at a point you choose within range.