You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
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You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
You take control of the weather within 5 miles of you for the duration.
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
You activate one of the effects below.
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
Choose a point on the ground that you can see within range.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw.
Grasping plants sprout from the ground in a 20-foot square within range.
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.