Showing spells 25–48 of 133.
Conjuration
Level 5
Concentration
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.
Classes:
Druid
Wizard
Conjuration
Level 6
Concentration
You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.
Classes:
Druid
Conjuration
Level 4
Concentration
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
Classes:
Druid
Wizard
Conjuration
Level 4
Concentration
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration.
Classes:
Druid
Ranger
Transmutation
Level 4
Concentration
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
Classes:
Druid
Cleric
Wizard
Transmutation
Level 8
Concentration
You take control of the weather within 5 miles of you for the duration.
Classes:
Druid
Cleric
Wizard
Illusion
Cantrip
Concentration
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.
Classes:
Bard
Wizard
Sorcerer
Evocation
Level 2
Concentration
For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.
Classes:
Wizard
Warlock
Sorcerer
Evocation
Level 7
Concentration
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.
Classes:
Wizard
Sorcerer
Divination
Level 1
Concentration
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.
Classes:
Cleric
Paladin
Divination
Level 1
Concentration
Ritual
For the duration, you sense the presence of magical effects within 30 feet of yourself.
Classes:
Bard
Druid
Cleric
Ranger
Wizard
Paladin
Warlock
Sorcerer
Divination
Level 1
Concentration
Ritual
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.
Classes:
Druid
Cleric
Ranger
Paladin
Divination
Level 2
Concentration
You activate one of the effects below.
Classes:
Bard
Wizard
Sorcerer
Abjuration
Level 5
Concentration
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
Classes:
Cleric
Paladin
Enchantment
Level 4
Concentration
One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Classes:
Druid
Ranger
Sorcerer
Enchantment
Level 8
Concentration
One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Classes:
Bard
Wizard
Warlock
Sorcerer
Enchantment
Level 5
Concentration
One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.
Classes:
Bard
Wizard
Sorcerer
Transmutation
Level 2
Concentration
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.
Classes:
Wizard
Sorcerer
Transmutation
Level 8
Concentration
Choose a point on the ground that you can see within range.
Classes:
Druid
Cleric
Sorcerer
Transmutation
Level 2
Concentration
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
Classes:
Bard
Druid
Cleric
Ranger
Wizard
Sorcerer
Transmutation
Level 2
Concentration
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
Classes:
Bard
Druid
Wizard
Sorcerer
Conjuration
Level 1
Concentration
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw.
Classes:
Ranger
Conjuration
Level 1
Concentration
Grasping plants sprout from the ground in a 20-foot square within range.
Classes:
Druid
Ranger
Enchantment
Level 2
Concentration
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
Classes:
Bard
Warlock