Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.

Evocation Cantrip

You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.

Class Levels:
Wizard Sorcerer
Transmutation Level 2 Concentration

You alter your physical form.

Class Levels:
Wizard Sorcerer
Transmutation Level 5 Concentration

Objects animate at your command.

Class Levels:
Bard Wizard Sorcerer
Evocation Level 5 Concentration

You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.

Class Levels:
Wizard Sorcerer
Abjuration Level 4 Concentration

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.

Class Levels:
Cleric Wizard Paladin Warlock Sorcerer
Necromancy Level 4

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.

Class Levels:
Druid Wizard Warlock Sorcerer
Transmutation Level 2

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.

Class Levels:
Bard Cleric Wizard Sorcerer
Transmutation Level 3

Roll 1d6 at the end of each of your turns for the duration.

Class Levels:
Wizard Sorcerer
Illusion Level 2 Concentration

Your body becomes blurred.

Class Levels:
Wizard Sorcerer
Evocation Level 1

A thin sheet of flames shoots forth from you.

Class Levels:
Wizard Sorcerer
Evocation Level 6

You launch a lightning bolt toward a target you can see within range.

Class Levels:
Wizard Sorcerer
Enchantment Level 4

One creature you can see within range makes a Wisdom saving throw.

Class Levels:
Bard Druid Wizard Warlock Sorcerer
Enchantment Level 1

One Humanoid you can see within range makes a Wisdom saving throw.

Class Levels:
Bard Druid Wizard Warlock Sorcerer
Necromancy Cantrip

Channeling the chill of the grave, make a melee spell attack against a target within reach.

Class Levels:
Wizard Warlock Sorcerer
Evocation Level 1

You hurl an orb of energy at a target within range.

Class Levels:
Wizard Sorcerer
Necromancy Level 6

Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.

Class Levels:
Wizard Warlock Sorcerer
Divination Level 3 Concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).

Class Levels:
Bard Cleric Wizard Sorcerer
Conjuration Level 5 Concentration

You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.

Class Levels:
Wizard Sorcerer
Illusion Level 1

You launch a dazzling array of flashing, colorful light.

Class Levels:
Bard Wizard Sorcerer
Divination Level 1 Ritual

For the duration, you understand the literal meaning of any language that you hear or see signed.

Class Levels:
Bard Wizard Warlock Sorcerer
Evocation Level 5

You unleash a blast of cold air.

Class Levels:
Druid Wizard Sorcerer
Enchantment Level 4 Concentration

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi

Class Levels:
Bard Druid Wizard Sorcerer
Abjuration Level 3

You attempt to interrupt a creature in the process of casting a spell.

Class Levels:
Wizard Warlock Sorcerer
Illusion Level 5

You pull wisps of shadow material from the Shadowfell to create an object within range.

Class Levels:
Wizard Sorcerer