Roll 1d6 at the end of each of your turns for the duration.
Sorcerer Level 3 Spells
A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You attempt to interrupt a creature in the process of casting a spell.
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
Choose one creature, object, or magical effect within range.
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
You touch a willing creature.
A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
Choose a willing creature that you can see within range.
You create a twisting pattern of colors in a 30-foot Cube within range.
A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).