Library / Spells / Sorcerer Spells

Sorcerer Level 3 Spells

A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.

Transmutation Level 3

Roll 1d6 at the end of each of your turns for the duration.

Class Levels:
Wizard Sorcerer
Divination Level 3 Concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).

Class Levels:
Bard Cleric Wizard Sorcerer
Abjuration Level 3

You attempt to interrupt a creature in the process of casting a spell.

Class Levels:
Wizard Warlock Sorcerer
Evocation Level 3

For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.

Class Levels:
Druid Cleric Ranger Paladin Sorcerer
Abjuration Level 3

Choose one creature, object, or magical effect within range.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin Warlock Sorcerer
Illusion Level 3 Concentration

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.

Class Levels:
Bard Wizard Warlock Sorcerer
Evocation Level 3

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.

Class Levels:
Wizard Sorcerer
Transmutation Level 3 Concentration

You touch a willing creature.

Class Levels:
Wizard Warlock Sorcerer
Transmutation Level 3 Concentration

A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.

Class Levels:
Wizard Warlock Sorcerer
Transmutation Level 3 Concentration

Choose a willing creature that you can see within range.

Class Levels:
Wizard Sorcerer
Illusion Level 3 Concentration

You create a twisting pattern of colors in a 30-foot Cube within range.

Class Levels:
Bard Wizard Warlock Sorcerer
Evocation Level 3

A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.

Class Levels:
Wizard Sorcerer
Illusion Level 3 Concentration

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.

Class Levels:
Bard Wizard Warlock Sorcerer
Abjuration Level 3 Concentration

For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.

Class Levels:
Druid Cleric Ranger Wizard Sorcerer
Conjuration Level 3 Concentration

Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.

Class Levels:
Druid Wizard Sorcerer
Transmutation Level 3 Concentration

You alter time around up to six creatures of your choice in a 40-foot Cube within range.

Class Levels:
Bard Wizard Sorcerer
Conjuration Level 3 Concentration

You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.

Class Levels:
Bard Wizard Sorcerer
Divination Level 3

This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.

Class Levels:
Bard Cleric Wizard Warlock Sorcerer
Necromancy Level 3 Concentration

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

Class Levels:
Wizard Warlock Sorcerer
Transmutation Level 3 Ritual

This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.

Class Levels:
Druid Ranger Wizard Sorcerer
Transmutation Level 3 Ritual

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).

Class Levels:
Druid Cleric Ranger Sorcerer