A thin sheet of flames shoots forth from you.
Sorcerer Level 1 Spells
A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.
One Humanoid you can see within range makes a Wisdom saving throw.
You hurl an orb of energy at a target within range.
You launch a dazzling array of flashing, colorful light.
For the duration, you understand the literal meaning of any language that you hear or see signed.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
You make yourself—including your clothing, armor, weapons, and other belongings on your person look different until the spell ends.
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
You gain 2d4 + 4 Temporary Hit Points.
Choose up to five falling creatures within range.
You create a 20-foot-radius Sphere of fog centered on a point within range.
Nonflammable grease covers the ground in a 10 foot square centered on a point within range and turns it into Difficult Terrain for the duration.
You create a shard of ice and fling it at one creature within range.
You touch a willing creature.
You touch a willing creature who isn't wearing armor.
You create three glowing darts of magical force.
You shoot a greenish ray at a creature within range.
An imperceptible barrier of magical force protects you.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save.
You unleash a wave of thunderous energy.