Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from innate magical heritage and font of magic. Learn more about the Sorcerer class.

Illusion Cantrip Concentration

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.

Class Levels:
Bard Wizard Sorcerer
Evocation Level 2 Concentration

For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.

Class Levels:
Wizard Warlock Sorcerer
Transmutation Level 2

For the duration, a willing creature you touch has Darkvision with a range of 150 feet.

Class Levels:
Druid Ranger Wizard Sorcerer
Evocation Level 3

For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.

Class Levels:
Druid Cleric Ranger Paladin Sorcerer
Evocation Level 7 Concentration

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.

Class Levels:
Wizard Sorcerer
Conjuration Level 8

You create a shadowy Medium door on a flat solid surface that you can see within range.

Class Levels:
Wizard Warlock Sorcerer
Divination Level 1 Concentration Ritual

For the duration, you sense the presence of magical effects within 30 feet of yourself.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin Warlock Sorcerer
Divination Level 2 Concentration

You activate one of the effects below.

Class Levels:
Bard Wizard Sorcerer
Conjuration Level 4

You teleport to a location within range.

Class Levels:
Bard Wizard Warlock Sorcerer
Illusion Level 1

You make yourself—including your clothing, armor, weapons, and other belongings on your person look different until the spell ends.

Class Levels:
Bard Wizard Sorcerer
Transmutation Level 6

You launch a green ray at a target you can see within range.

Class Levels:
Wizard Sorcerer
Abjuration Level 3

Choose one creature, object, or magical effect within range.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin Warlock Sorcerer
Enchantment Level 4 Concentration

One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

Class Levels:
Druid Ranger Sorcerer
Enchantment Level 8 Concentration

One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

Class Levels:
Bard Wizard Warlock Sorcerer
Enchantment Level 5 Concentration

One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

Class Levels:
Bard Wizard Sorcerer
Transmutation Level 2 Concentration

You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.

Class Levels:
Wizard Sorcerer
Transmutation Level 8 Concentration

Choose a point on the ground that you can see within range.

Class Levels:
Druid Cleric Sorcerer
Transmutation Cantrip

You exert control over the elements, creating one of the following effects within range.

Class Levels:
Druid Wizard Sorcerer
Transmutation Level 2 Concentration

You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.

Class Levels:
Bard Druid Cleric Ranger Wizard Sorcerer
Transmutation Level 2 Concentration

For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).

Class Levels:
Bard Druid Wizard Sorcerer
Conjuration Level 7

You step into the border regions of the Ethereal Plane, where it overlaps with your current plane.

Class Levels:
Bard Cleric Wizard Warlock Sorcerer
Transmutation Level 1 Concentration

You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.

Class Levels:
Wizard Warlock Sorcerer
Necromancy Level 6 Concentration

For the duration, your eyes become an inky void.

Class Levels:
Bard Wizard Warlock Sorcerer
Necromancy Level 1

You gain 2d4 + 4 Temporary Hit Points.

Class Levels:
Wizard Sorcerer