Pathfinder 1e Archetype Ninja

Hunting Serpent

Specially trained killers dispatched by their order to hunt relentlessly and strike from the shadows.

Class
Ninja
Kind
Archetype
Granted Spells
—
Choices
31 ninja trick slots replaced (hunting serpent)

The order dispatches specially trained killers to hunt relentlessly and fight from the shadows. Class Skills: A hunting serpent gains Survival as a class skill but loses Knowledge (nobility). This ability alters the ninja's class skills.

Replaces

Improved Uncanny DodgeNo TraceUncanny Dodge

Archetype Features

Relentless Pursuit Level 3

At 3rd level, a hunting serpent gains a +1 bonus on Diplomacy checks to gather information and on Survival checks to identify or follow tracks. The bonus increases by 1 for every 3 ninja levels beyond 3rd. This ability replaces no trace.

Death Mark Level 4

At 4th level, as a swift action once per day, a hunting serpent can mark an opponent damaged by her sneak attack for death. A hunting serpent gains a +1 competence bonus on attack and damage rolls against an opponent affected by death mark as well as on Survival checks to track the marked creature. The bonuses from death mark and its number of uses per day increase by 1 at 8th, 12th, and 16th levels. The effects of death mark last for 24 hours, until the marked creature is slain, or until the hunting serpent chooses to mark another creature, whichever comes first. This ability replaces uncanny dodge, improved uncanny dodge, and the ninja tricks gained at 12th and 16th levels.

Certain Demise Level 10

At 10th level, the hunting serpent's sneak attack damage applies on the first attack she makes each round against the target of her death mark ability, even if it normally wouldn't. Other effects that trigger on a sneak attack do not apply with this ability. This ability replaces the ninja trick gained at 10th level.

Ninja trick slots replaced (Hunting Serpent)

Chosen as you gain archetype choices — 31 options.

Acrobatic Master As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before …
Bleeding Attack Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.
Choking Bomb Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for...
Combat Trick A rogue that selects this talent gains a bonus combat feat (see Feats).
Darkvision This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet.
Deadly Range A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet.
Deflect Arrows A ninja who selects this ninja trick gains the Deflect Arrows feat as a bonus feat.
Fast Stealth This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Feather Fall As an immediate action, the ninja can slow her descent as if using feather fall .
Flurry of Stars A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken.
Forgotten Trick A ninja with this ability can recall one trick taught to her by her ancient masters.
Hidden Weapons A ninja with this ability can easily conceal weapons on her body.
High Jumper When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC.
Ki Block A ninja with this trick can prevent a creature from using its ki pool.
Ki Charge A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action.
Poison Bomb Whenever the ninja throws a smoke bomb, she can decide to include 1 dose of any inhaled poison she possesses.
Pressure Points A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain.
Rogue Talent The ninja can select a rogue talent in place of a ninja trick.
Shadow Clone The ninja can create 1d4 shadowy duplicates of herself that conceal her true location.
Slow Metabolism The ninja has a slower-than-normal metabolism.
Slow Reactions Opponents damaged by the rogue's sneak attack can't make attacks of opportunity for 1 round.
Smoke Bomb This ability allows a ninja to throw a smoke bomb that creates a cloud of smoke with a 15-foot radius.
Snatch Arrows A ninja who selects this ninja trick gains the Snatch Arrows feat as a bonus feat.
Style Master A ninja who selects this ninja trick gains a style feat that she qualifies for as a bonus feat.
Sudden Disguise As a swift action, a ninja can change her appearance for 1 minute per level.
Unarmed Combat Training A ninja who selects this ninja trick gains Improved Unarmed Strike as a bonus feat.
Undetected Sabotage Whenever a ninja with this trick uses Disable Device to sabotage or disable a device, she can make a Stealth check with a bonus equal to her level.
Vanishing Trick As a swift action, the ninja can disappear for 1 round per level.
Ventriloquism As a swift action, the ninja can throw her voice as if using the spell ventriloquism .
Wall Climber A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces.
Weapon Training A rogue that selects this talent gains Weapon Focus as a bonus feat.
Source

Villain Codex

Attribution

Villain Codex · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Original content contributed by Villain Codex, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Ninja (Class) — core content under OGL 1.0a
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