Pathfinder 1e
Archetype
Ninja
Petal Ninja
A secretive clan of ghoran infiltrators, in touch with their plantlike nature to the point where they can change their forms to access impossible places.
- Class
- Ninja
- Kind
- Archetype
- Granted Spells
- —
- Choices
- 31 ninja trick slots replaced (petal ninja)
Petal ninjas are a secretive clan of ghoran infiltrators, in touch with their plantlike nature to the point where they can change their forms, allowing them access into places that were previously impossible to reach. Requirement Ghoran. Class Skills: A petal ninja gains Heal as a class skill, but does not gain Appraise as a class skill. This alters the ninja's class skills.
Replaces
Improved Uncanny DodgeLight StepsNo TraceUncanny Dodge
Archetype Features
Blossom Shower Level 2
At 2nd level, as a standard action, a petal ninja can spend 1 ki point to create a burst of flower petals in a 15-foot radius centered on a point within 20 feet.
A blossom shower lasts for a number of rounds equal to half the petal ninja's level (minimum 1 round).
When activating a blossom shower, the petal ninja forgoes a number of sneak attack dice to determine the shower's effects, as noted below. These sneak attack dice are unavailable for the duration of the blossom shower and are regained when the effect ends. If an effect requires a saving throw, the DC is equal to 10 + twice the number of sneak attack dice expended + the petal ninja's Charisma modifier. The petal ninja can choose to create a lesser effect even if she expends more dice than required. For example, she can expend 4 sneak attack dice, but impart the effect of 3 sneak attack dice. The shower does not affect the petal ninja herself, apart from the concealment granted by using 1 sneak attack die.
Number of Sneak Attack Dice
Effect
1
Creatures within the radius gain concealment (20% miss chance).
2
As 1 sneak attack die, except each creature in the radius must succeed at a Will save or be dazzled for 1d6 rounds.
3
As 2 sneak attack dice, except creatures are sickened on a failed save.
4
As 2 sneak attack dice, except creatures are fascinated on a failed save.
5
As 2 sneak attack dice, except creatures are staggered on a failed save.
6
As 2 sneak attack dice, except creatures are nauseated on a failed save.
This replaces the ninja trick gained at 2nd level.
Burst of Blossoms Level 4
At 4th level, a petal ninja gains the ability to transform into a cloud of blossoms as a standard action. By spending 1 point from her ki pool, a petal ninja can take the form of a cloud of blossoms, becoming insubstantial for 1 round, as gaseous form. While insubstantial she also gains a +4 circumstance bonus on Stealth checks. At 8th level, the duration increases to a number of rounds equal to 1 plus the petal ninja's Charisma modifier.
This replaces no trace, uncanny dodge, and improved uncanny dodge.
Sundial Level 6
At 6th level, the petal ninja gains the ability to change the lighting in a 30-foot-radius emanation centered on herself as a move action. For every ki point she spends, the light levels change by one step (from darkness to dim light, normal light, and bright light, and vice versa).
This change remains in effect for 1 minute.
This replaces light steps.
Ninja trick slots replaced (Petal Ninja)
Chosen as you gain archetype choices — 31 options.
Acrobatic Master
As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before …
Bleeding Attack
Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.
Choking Bomb
Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for...
Combat Trick
A rogue that selects this talent gains a bonus combat feat (see Feats).
Darkvision
This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet.
Deadly Range
A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet.
Deflect Arrows
A ninja who selects this ninja trick gains the Deflect Arrows feat as a bonus feat.
Fast Stealth
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Feather Fall
As an immediate action, the ninja can slow her descent as if using feather fall .
Flurry of Stars
A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken.
Forgotten Trick
A ninja with this ability can recall one trick taught to her by her ancient masters.
Hidden Weapons
A ninja with this ability can easily conceal weapons on her body.
High Jumper
When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC.
Ki Block
A ninja with this trick can prevent a creature from using its ki pool.
Ki Charge
A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action.
Poison Bomb
Whenever the ninja throws a smoke bomb, she can decide to include 1 dose of any inhaled poison she possesses.
Pressure Points
A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain.
Rogue Talent
The ninja can select a rogue talent in place of a ninja trick.
Shadow Clone
The ninja can create 1d4 shadowy duplicates of herself that conceal her true location.
Slow Metabolism
The ninja has a slower-than-normal metabolism.
Slow Reactions
Opponents damaged by the rogue's sneak attack can't make attacks of opportunity for 1 round.
Smoke Bomb
This ability allows a ninja to throw a smoke bomb that creates a cloud of smoke with a 15-foot radius.
Snatch Arrows
A ninja who selects this ninja trick gains the Snatch Arrows feat as a bonus feat.
Style Master
A ninja who selects this ninja trick gains a style feat that she qualifies for as a bonus feat.
Sudden Disguise
As a swift action, a ninja can change her appearance for 1 minute per level.
Unarmed Combat Training
A ninja who selects this ninja trick gains Improved Unarmed Strike as a bonus feat.
Undetected Sabotage
Whenever a ninja with this trick uses Disable Device to sabotage or disable a device, she can make a Stealth check with a bonus equal to her level.
Vanishing Trick
As a swift action, the ninja can disappear for 1 round per level.
Ventriloquism
As a swift action, the ninja can throw her voice as if using the spell ventriloquism .
Wall Climber
A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces.
Weapon Training
A rogue that selects this talent gains Weapon Focus as a bonus feat.