Pathfinder 1e Archetype Investigator

Conspirator

A conspirator uses his knowledge of investigations to make sure he avoids any investigations that his rivals perform, carefully plotting acts of intrigue behind closed doors.

Class
Investigator
Kind
Archetype
Granted Spells
Choices
26 investigator talent slots replaced (conspirator)

A conspirator uses his knowledge of investigations to make sure he avoids any investigations that his rivals perform, carefully plotting acts of intrigue behind closed doors. Paranoid to a fault, a conspirator always seems to know when someone else is watching him, and he takes numerous precautions to prevent anyone from observing his most illicit actions.

Replaces

Trap SenseTrapfinding

Archetype Features

Underhanded Level 1

Conspirators find their skill sets firmly aligned with the goals of the criminal underworld. At 1st level, a conspirator can use inspiration on any Bluff, Disable Device, Disguise, Intimidate, and Sleight of Hand check without expending a use of inspiration, provided he is trained in the skill, instead of on any Knowledge, Linguistics, and Spellcraft check. He can later choose to trade an investigator talent for the ability to use inspiration on any Knowledge, Linguistics, and Spellcraft check without expending a use of inspiration, provided he is trained in the skill. A conspirator adds half his investigator level (minimum 1) on Bluff checks to appear innocent and on Disguise checks. This ability replaces trapfinding and alters inspiration.

Watcher Sense Level 3

At 3rd level, a conspirator is able to sense when someone else is watching him. He gains a +1 bonus on Perception checks to notice scrying sensors, prying eyes, and other magical effects used to watch him, as well as on Perception checks to act on the surprise round. This bonus increases by 1 at 6th level and every 3 investigator levels thereafter. Additionally, at 7th level, if a scrying sensor is invisible, the invisibility does not increase the DC of the conspirator's Perception check to notice it, regardless of whether or not he is using an ability that allows him to see invisible things. The DC for his Perception check is equal to 20 + the spell's level (with no +20 increase to the Perception DC for a moving invisible sensor or no +40 increase for an immobile invisible sensor). This ability replaces trap sense and the investigator talent gained at 7th level.

Investigator talent slots replaced (Conspirator)

Chosen as you gain archetype choices — 26 options.

Alchemist Discovery You can select one alchemist discovery as an investigator talent.
Blinding Strike When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Confusing Strike When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Deafening Strike When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Device Talent The investigator can use the Use Magic Device skill even if not trained in that skill.
Effortless Aid The investigator can use an aid another action as a move action instead of as a standard action.
Eidetic Recollection An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Empathy When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Expanded Inspiration An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Hidden Agendas An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Inspirational Expertise When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Inspired Alertness Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Inspired Intelligence An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Inspired Intimidator When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Item Lore An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Perceptive Tracking The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Quick Study An investigator can use his studied combat ability as swift action instead of a move action.
Repositioning Strike When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Rogue Talent You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Sapping Offensive When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Sickening Offensive When the investigator damages a studied target, that creature is also sickened for 1 round.
Stealing Strike When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Tenacious Inspiration When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Toppling Strike When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.
Unconventional Inspiration An investigator with this talent can pick any one skill.
Underworld Inspiration An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Ultimate Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by eco_the_exploiter on 2026-09-18.

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