Pathfinder 1e Archetype Investigator

Cryptid Scholar

Cryptid scholars research monsters that lurk secretly at the edge of civilization, developing a deep expertise regarding their anatomy, habits, and ecology.

Class
Investigator
Kind
Archetype
Granted Spells
Replaces
4 features

Cryptid scholars research monsters that lurk secretly at the edge of civilization, developing a deep expertise regarding their anatomy, habits, and ecology. Although competent as lone monster hunters, cryptid scholars excel when they have associates with whom to share their insights.

Replaces

Poison LorePoison ResistanceStudied CombatStudied Strike

Archetype Features

Intuitive Monster Lore Level 5

A cryptid scholar adds his Wisdom modifier on Knowledge skill checks in addition to his Intelligence modifier when attempting skill checks to identify the abilities and weaknesses of creatures. At 5th level, a cryptid scholar can take 10 on such checks, even when threatened or distracted. This ability replaces poison lore and poison resistance.

Opportune Advice Level 4

At 4th level, when the cryptid scholar succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can take a move action to share his insights with his allies. Allies within 30 feet who can hear the cryptid scholar gain a +1 insight bonus to their ACs and on saving throws against extraordinary, supernatural, and spell-like abilities used by creatures of the same type and all the same subtypes as the monster identified. This bonus lasts for a number of rounds equal to the cryptid scholar's Intelligence modifier (minimum 1) or until he uses knowledgeable strike (see below), whichever comes first. This bonus increases by 1 at 8th level and every 4 investigator levels thereafter (to a maximum of +5 at 20th level). A creature cannot benefit from opportune advice regarding more than one specific kind of monster at a time. Once the cryptid scholar has used this ability to provide a bonus against a specific kind of monster, he can't grant a bonus against that same kind of monster again for 24 hours, unless he expends one use of inspiration when taking a move action to use this ability. This ability replaces studied combat, and the cryptid scholar cannot choose investigator talents that add effects to studied combat or studied strike.

Knowledgeable Strike Level 4

At 4th level, the cryptid scholar can direct allies to exploit a monster's weaknesses. If the cryptid scholar ends his opportune advice early as a move action, each ally within 30 feet who can hear the cryptid scholar deals additional damage on its next successful unarmed, natural, or weapon attack against that specific kind of monster within 1 round. The additional damage is 1d6 at 4th level and increases by 1d6 for every 4 investigator levels thereafter (to a maximum of 5d6 at 20th level). The damage of knowledgeable strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to knowledgeable strike. Ranged attacks gain this additional damage only against a target within 30 feet. The ally must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Knowledgeable strike cannot be used against a creature with concealment. This ability replaces studied strike.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Magic Tactics Toolbox by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by eco_the_exploiter on 2026-09-18.

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