Pathfinder 1e Archetype Investigator

Guardian of Immortality

Guardians of immortality are investigators charged with hunting down those who would attempt to steal or learn for themselves the secret to creating the sun orchid elixir.

Class
Investigator
Kind
Archetype
Granted Spells
Choices
26 investigator talent slots replaced (guardian of immortality)

Guardians of immortality are investigators charged with hunting down those who would attempt to steal or learn for themselves the secret to creating the sun orchid elixir.

Replaces

Poison LorePoison Resistance

Archetype Features

Guardian's Gaze Level 2

At 2nd level, a guardian of immortality adds 1/2 his investigator level as a bonus on Sense Motive checks. This ability replaces poison lore.

Desert Survivor Level 2

At 2nd level, a guardian of immortality is trained by druids to survive the hazards of the desert. He gains Endurance as a bonus feat and does not treat sand as difficult terrain. At 5th level, he gains resist fire 10. At 8th level, he can see twice as far in sandstorms, clouds, and fog, and whenever he gains an advantage in a desert tile during a pursuit, he gains an additional advantage. This ability replaces poison resistance.

Liar's Familiarity Level 7

At 7th level, a guardian of immortality learns decoy and forgery techniques. His inspiration applies automatically without using an action or a use of inspiration on saving throws to disbelieve illusions, Disguise skill checks, Perception checks to see through disguises, and Linguistics checks to create or detect forgeries. This replaces the investigator talent gained at 7th level.

Orchid's Drop Level 11

At 11th level, a guardian of immortality is entrusted with a secret solution designed by alchemists to emulate certain aspects of the sun orchid elixir, granting him a +1 alchemical bonus on all saving throws. This ability replaces immunity to poison.

Teleportation Warden Level 13

At 13th level, a guardian of immortality is trained to sense the impending arrival or departure of creatures using teleportation. This ability constantly functions like trace teleport. In addition, the guardian of immortality can use conjuration foil once per day as an immediate action. This replaces the investigator talent gained at 13th level.

Investigator talent slots replaced (Guardian of Immortality)

Chosen as you gain archetype choices — 26 options.

Alchemist Discovery You can select one alchemist discovery as an investigator talent.
Blinding Strike When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Confusing Strike When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Deafening Strike When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Device Talent The investigator can use the Use Magic Device skill even if not trained in that skill.
Effortless Aid The investigator can use an aid another action as a move action instead of as a standard action.
Eidetic Recollection An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Empathy When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Expanded Inspiration An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Hidden Agendas An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Inspirational Expertise When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Inspired Alertness Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Inspired Intelligence An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Inspired Intimidator When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Item Lore An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Perceptive Tracking The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Quick Study An investigator can use his studied combat ability as swift action instead of a move action.
Repositioning Strike When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Rogue Talent You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Sapping Offensive When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Sickening Offensive When the investigator damages a studied target, that creature is also sickened for 1 round.
Stealing Strike When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Tenacious Inspiration When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Toppling Strike When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.
Unconventional Inspiration An investigator with this talent can pick any one skill.
Underworld Inspiration An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...
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Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

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