Pathfinder 1e Bloodline Bloodrager

Aberrant Bloodline (Bloodrager)

There is a taint in your blood that is both alien and bizarre. When you bloodrage, this manifests in peculiar and terrifying ways.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
7 bonus feats

There is a taint in your blood that is both alien and bizarre. When you bloodrage, this manifests in peculiar and terrifying ways.

Bonus Spells

Bloodline Features

Staggering Strike Level 1 F · Gated Unlock

At 1st level, when you confirm a critical hit the target must succeed at a Fortitude saving throw or be staggered for 1 round. The DC of this save is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. These effects stack with the Staggering Critical feat; the target must save against each effect individually.

Abnormal Reach Level 4 F · Gated Unlock

At 4th level, your limbs elongate; your reach increases by 5 feet.

Aberrant Fortitude Level 8 F · Gated Unlock

At 8th level, you become immune to the sickened and nauseated conditions.

Unusual Anatomy Level 12 F · Gated Unlock

At 12th level, your internal anatomy shifts and changes, giving you a 50% chance to negate any critical hit or sneak attack that hits you. The damage is instead rolled normally.

Aberrant Resistance Level 16 F · Gated Unlock

At 16th level, you are immune to disease, exhaustion, fatigue, and poison, and to the staggered condition.

Aberrant Form Level 20 F · Gated Unlock

At 20th level, your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and your bloodrager damage reduction increases by 1. You have these benefits constantly, even while not bloodraging.

Grants

Senseblindsight 60 ft. from level 20
Immunitysickened, nauseated from level 8
Immunitydisease, exhaustion, fatigue, poison, staggered from level 16
Immunitycritical hits, sneak attacks from level 20

Bonus Feats

Chosen as you gain bloodline choices — 7 options.

Combat Reflexes You can make additional attacks of opportunity.
Great Fortitude You are resistant to poisons, diseases, and other maladies.
Improved Disarm You are skilled at knocking weapons from a foe's grasp.
Improved Grapple You are skilled at grappling opponents.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Improved Unarmed Strike You are skilled at fighting while unarmed.
Iron Will You are more resistant to mental effects.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Class Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Advanced Class Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Guide on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.