Pathfinder 1e Bloodline Bloodrager

Sphinx Bloodline (Bloodrager)

Those who successfully traded riddles with sphinxes sometimes find themselves or their descendants exhibiting both arcane power and violent fury.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
8 bonus feats

Those who successfully traded riddles with sphinxes sometimes find themselves or their descendants exhibiting both arcane power and violent fury. These bloodragers find being outwitted or outmaneuvered especially infuriating; though they are usually scholarly and erudite, their fits of frenzied rage are all the more terrifying in comparison.

Bonus Spells

Roar

Bloodline Features

Claws Level 1 E · Scaling Numeric Track

At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction.

At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, the critical threat range for these claws increases to 19–20.

Roar Level 4 C · Uses-Per-Day Ability Rest

At 4th level, the bloodrager learns the secrets of the sphinx’s roar. He can roar as a standard action a number of times per day equal to 3 + his Charisma modifier. Enemies within 60 feet of the bloodrager that can hear the roar must succeed at a Will save (DC = 10 + half the bloodrager’s character level + his Charisma modifier) or become frightened for 1d6 rounds. At 10th level, the bloodrager can instead cause the targets to be panicked or stunned (bloodrager’s choice) and deafened for the duration; at 16th level, the bloodrager can instead cause the targets to be paralyzed for 1 round. Whether or not the save is successful, a creature cannot be the target of the bloodrager’s roar again for 24 hours.

Desert Fortitude Level 8 E · Scaling Numeric Track

At 8th level, you gain resistance 5 to electricity and fire. In addition, you gain endure elements as a constant spell-like ability and a +2 competence bonus on saves against arcane spells. At 16th level, your resistance to electricity and fire increases to 10.

Rending Rage Level 12 E · Scaling Numeric Track

At 12th level, you gain a rend attack, as the universal monster rule, that deals extra damage equal to 2d4 + 1-1/2 times your Strength modifier. At 18th level, this damage increases to 2d6 + 1-1/2 times your Strength modifier.

Master of Mysteries Level 16 C · Uses-Per-Day Ability Rest

At 16th level, you can cast either maze or symbol of insanity once per day as a spell-like ability, with a caster level equal to your character level. You also gain spell resistance equal to 11 + your level.

Final Riddle Level 20 F · Gated Unlock

At 20th level, you gain immunity to fire and electricity and ignore environmental penalties due to temperature. Your competence bonus on saving throws against arcane spells increases to +6. You have these benefits constantly, even while not raging.

Grants

Desert Fortitude (arcane spells)+2 at level 8 (when raging, against arcane spells)
Final Riddle (arcane spells)+6 at level 20 (against arcane spells)

Bonus Feats

Chosen as you gain bloodline choices — 8 options.

Alertness You often notice things that others might miss.
Combat Casting You are adept at spellcasting when threatened or distracted.
Dazzling Display Your skill with your favored weapon can frighten enemies.
Improved Critical Attacks made with your chosen weapon are quite deadly.
Iron Will You are more resistant to mental effects.
Rending Fury You easily tear your enemies limb from limb with your natural attacks.
Skill Focus (Intimidate) Choose a skill. You are particularly adept at that skill.
Voice of the Sibyl Your voice is strangely compelling.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Heroes of Golarion · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Heroes of Golarion by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of Golarion on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

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