Pathfinder 1e Archetype Druid

Saurian Shaman

A shaman with this focus calls upon the primeval dinosaur, the archaic terror that lingers as a hungering, atavistic stranger at the fringes of the ecosystem, a destroyer and despoiler whose coming other animals dread.

Class
Druid
Kind
Archetype
Granted Spells
—
Choices
5 bonus feat

A shaman with this focus calls upon the primeval dinosaur, the archaic terror that lingers as a hungering, atavistic stranger at the fringes of the ecosystem, a destroyer and despoiler whose coming other animals dread.

Replaces

venom immunityNature BondWild EmpathyWild Shape

Archetype Features

Nature Bond

A saurian shaman who chooses an animal companion must select a dinosaur. If choosing a domain, a saurian shaman must choose from the Animal, Destruction, Strength, and War domains.

Wild Empathy

A saurian shaman can use wild empathy with dinosaurs and reptiles as a full-round action with a +4 bonus.

Totem Transformation

At 2nd level, a saurian shaman may adopt an aspect of the saurian while retaining her normal form. This ability functions as the dragon shaman's totem transformation ability, but the druid may select from the following bonuses: movement (+10 enhancement bonus to land speed), scales (+2 natural armor bonus to AC), senses (low-light vision, scent), or natural weapons (bite [1d6], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, a saurian shaman may speak normally and can cast speak with animals (reptiles and dinosaurs only) at will.

Totemic Summons

At 5th level, a saurian shaman may cast summon nature's ally as a standard action when summoning reptiles and dinosaurs, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the dragon shaman's totemic summons ability.

Wild Shape

At 6th level, a saurian shaman's wild shape ability functions at her druid level –2. If she takes on the form of a reptile or a dinosaur, she instead uses her druid level +2.

Bonus Feat

↪ builds on Venom Immunity (Druid)

At 9th level and every 4 levels thereafter, a saurian shaman gains one of the following bonus feats: Improved Overrun, Nimble Moves, Power Attack, Skill Focus (Intimidate), or Vital Strike. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.

Bonus Feat

Chosen as you gain archetype choices — 5 options.

Improved Overrun You are skilled at running down your foes.
Nimble Moves You can move across a single obstacle with ease.
Power Attack You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Skill Focus Choose a skill. You are particularly adept at that skill.
Vital Strike You make a single attack that deals significantly more damage than normal.
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Druid (Class) — core content under OGL 1.0a
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