Pathfinder 1e Arcane School Wizard

Abjuration School

The abjurer uses magic against itself, and masters the art of defensive and warding magics.

Class
Wizard
Kind
Arcane School
Granted Spells
0 levels
Features
3

The abjurer uses magic against itself, and masters the art of defensive and warding magics.

Protective Ward

Energy Absorption

Arcane School Features

Resistance Level 1

You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.

Protective Ward Level 1

As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their AC. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Energy Absorption Level 6

At 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally.

Grants

Chosen energy type resistance5 at level 1, 10 at level 11, immune at level 20
Source

Core Rulebook

Attribution

Paizo Inc. · Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 20, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Wizard (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.