Pathfinder 1e
Archetype
Ranger
Stormwalker
Rangers who walk in the tempest unafraid draw the power of the storm into themselves and become stormwalkers.
- Class
- Ranger
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 5 features
Rangers who walk in the tempest unafraid draw the power of the storm into themselves and become stormwalkers.
Replaces
Archetype Features
Combat Style Feat Level 2
At 2nd level, a stormwalker must choose archery style.
This alters the ranger's combat style.
Thundershot Level 4
At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of overcoming damage reduction. A stormwalker can use this ability a number of times per day equal to 3 + his Wisdom modifier. At 12th level, weapons affected by this ability gain the shocking burst special ability.
This replaces hunter's bond.
Wind Treader Level 8
At 8th level, a stormwalker becomes immune to the effects of strong wind. He can move without hindrance in windy conditions, and his ranged attacks take no penalties from non-magical wind.
This replaces swift tracker.
Flash Step Level 11
At 11th level, a stormwalker can move across the battlefield like a bolt of lightning. As a full-round action, he can transform into lightning and move to any unoccupied square within 60 feet without provoking attacks of opportunity. He can make a single ranged attack before or after this movement.
This replaces quarry.
Control Weather Level 16
At 16th level, a stormwalker can cast control weather as a spell-like ability once per day.
This replaces improved evasion.
Flash Shot Level 19
At 19th level, when a stormwalker uses flash step, he can make a ranged attack both before and after his movement. Both of these attacks are made at his highest base attack bonus.
This replaces improved quarry.