Armies need clean water, safe routes, and intelligence about their enemies.
Archetypes Compendium
Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.
Some rangers, particularly those in primitive lands or who were raised by animals, have unusually strong bonds with animals.
Some rangers devote their lives to the woods, becoming hunters, protectors, and wilderness guides among its diverse terrain types.
Rangers have always enjoyed a special bond with a specific animal, but the falconer takes this bond to a deeper level.
Many rangers are loners, but some choose to use their familiarity with the land to guide others safely through the wilderness.
Rangers of the plains use horses or other riding beasts to hunt their lands, forging a near-mystical relationship with their mounts.
Some rangers study their favored enemies and learn their ways, applying this knowledge to their own abilities and using their foes' strengths against them.
Most rangers venture into the wilderness, but there are some who let the wilderness seep into them.
Many rangers rely on spells, but there are some who eschew aid from divine powers for their own reasons.
Some rangers nurture a connection with the spirits that reside in all things.
A trapper is a ranger who focuses exclusively on traps, rather than learning conventional magic.
Some rangers have taken up the mysteries of black powder in order to become big game hunters.
For the urban ranger, the streets and sewers of the city are just as dangerous as the barren wastelands or the deep forests.
All rangers have a bond with the wilderness, but the warden may have the strongest.
Civilization grows stronger and more decadent with each passing year.