Pathfinder 1e Domain Cleric

Charm Domain

You can cause a living creature to become dazed for 1 round as a melee touch attack.

Class
Cleric
Kind
Domain
Granted Spells
9 levels
Features
2
Grants Dazing Touch at 1st level and Charming Smile at 8th level, plus the Domain Spells listed below.

Domain Spells

Domain Features

Dazing Touch Level 1 C · Uses-Per-Day Ability

You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Charming Smile Level 8 C · Uses-Per-Day Ability

At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.

Source

Core Rulebook

Attribution

Paizo Inc. · Core Rulebook · OGL-1.0a

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Cleric (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.