Pathfinder 1e Arcane School Wizard

Conjuration School

The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.

Class
Wizard
Kind
Arcane School
Granted Spells
0 levels
Features
3

The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.

Acid Dart

Dimensional Steps

Arcane School Features

Summoner's Charm Level 20

Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart Level 1

As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.

Dimensional Steps Level 8

At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

Source

Core Rulebook

Attribution

Paizo Inc. · Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 20, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Wizard (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.