Pathfinder 1e Arcane School Wizard

Enchantment School

The enchanter uses magic to control and manipulate the minds of his victims.

Class
Wizard
Kind
Arcane School
Granted Spells
0 levels
Features
3

The enchanter uses magic to control and manipulate the minds of his victims.

Dazing Touch

Aura of Despair

Arcane School Features

Enchanting Smile Level 20

You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.

Dazing Touch Level 1

You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Aura of Despair Level 8

At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.

Source

Core Rulebook

Attribution

Paizo Inc. · Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 20, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Wizard (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.