Pathfinder 1e Arcane School Wizard

Illusion School

Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.

Class
Wizard
Kind
Arcane School
Granted Spells
0 levels
Features
3

Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.

Blinding Ray

Invisibility Field

Arcane School Features

Extended Illusions Level 20

Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.

Blinding Ray Level 1

As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Invisibility Field Level 8

At 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility.

Source

Core Rulebook

Attribution

Paizo Inc. · Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 20, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Wizard (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.