Pathfinder 1e Archetype Cleric

Scroll Scholar

Values esoteric lore and ancient texts, gaining wide knowledge and flashes of insight in place of channeled power.

Class
Cleric
Kind
Archetype
Granted Spells
Features
3

A scroll scholar values knowledge and learning as much as her other abilities, trading a portion of her potential in her chosen class for greater breadth of skill at deciphering old texts, piecing together strange fragments of esoteric lore, and deciphering the hidden qualities of strange and unusual magical items. A scroll scholar has the following class features.

Archetype Features

Diligent Student Level 1

At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). At 5th level and every five levels thereafter, a scroll scholar chooses 1 additional Knowledge skill to receive this bonus. This ability replaces one of the 1st-level granted powers from her domains--the character gets to choose which of her two 1st-level granted powers it replaces.

Secrets Revealed Level 5

At 5th level, a scroll scholar gains the ability to cast comprehend languages and identify as spell-like abilities. Her caster level is equal to her character level in whatever class she took the scroll scholar archetype for. She can cast these spells once per day each at 5th level, twice per day each at 7th level, and three times per day each at 9th level. At 11th level, one of these spell-like abilities (scholar's choice) becomes a constant spell-like ability, and at 13th level, the second one becomes a constant spell-like ability. This ability replaces the increase to her channel energy damage normally gained at 5th level--her channel energy damage increases to 3d6 at 7th level instead, and for the rest of her career as a cleric lags 1d6 behind normal.

Flash of Insight Level 10

At 10th level, once per day, a scroll scholar can gain a +5 bonus on a single attack roll, caster level check, or saving throw as an immediate action. This decision must be made before the results of the roll are known, but can be made after the die is rolled. This ability can be used twice per day at 15th level, and 3 times per day at 20th level. This ability replaces the normal addition of a new 4th-level spell slot to the character's spells per day-- from this point on, the cleric has one fewer 4th level spell slot than other clerics.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Pathfinder Society Field Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Pathfinder Society Field Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Pathfinder Society Field Guide on 2026-09-15.

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  • Based on class: Cleric (Class) — core content under OGL 1.0a

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