Library / Character Variants

Aberrant Bloodline

There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
Lvl 3 Enlarge Person
Lvl 5 See Invisibility
Lvl 7 Tongues
Lvl 9 Black Tentacles
Lvl 11 Feeblemind
Lvl 13 Veil
Lvl 15 Plane Shift
Lvl 17 Mind Blank
Lvl 19 Shapechange

Class Skill Level 1

Knowledge (dungeoneering).

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.

Acidic Ray Level 1 C · Uses-Per-Day Ability Rest

Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Long Limbs Level 3 E · Scaling Numeric Track

At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

Unusual Anatomy Level 9 F · Gated Unlock

At 9th level, your anatomy changes, giving you a 25% chance to ignore any critical hit or sneak attack scored against you. This chance increases to 50% at 13th level.

Alien Resistance Level 15 E · Scaling Numeric Track

At 15th level, you gain spell resistance equal to your sorcerer level + 10.

Aberrant Form Level 20 F · Gated Unlock

At 20th level, your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/—.
Bloodline Info
Class
Sorcerer
Source
Core Rulebook
Attribution
Contributor
Core Rulebook
License
OGL-1.0a

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

Sources Used in This Record
1 House/Core
  • Based on class: Sorcerer (Class)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.