Pathfinder 1e
Bloodline
Sorcerer
Aberrant Bloodline
Infuses magic with alien biology, extending polymorph durations and growing elongated limbs to deliver distant touch attacks.
- Class
- Sorcerer
- Kind
- Bloodline
- Granted Spells
- 9 levels
- Choices
- 8 bonus feats
There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.
Bonus Spells
Bloodline Features
Class Skill Level 1
Knowledge (dungeoneering).
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.
Acidic Ray Level 1 C · Uses-Per-Day Ability Rest
Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Long Limbs Level 3 E · Scaling Numeric Track
At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.
Unusual Anatomy Level 9 F · Gated Unlock
At 9th level, your anatomy changes, giving you a 25% chance to ignore any critical hit or sneak attack scored against you. This chance increases to 50% at 13th level.
Alien Resistance Level 15 E · Scaling Numeric Track
At 15th level, you gain spell resistance equal to your sorcerer level + 10.
Aberrant Form Level 20 F · Gated Unlock
At 20th level, your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/—.
Grants
Bonus Feats
Chosen as you gain bloodline choices — 8 options.
Combat Casting
You are adept at spellcasting when threatened or distracted.
Improved Disarm
You are skilled at knocking weapons from a foe's grasp.
Improved Grapple
You are skilled at grappling opponents.
Improved Initiative
Your quick reflexes allow you to react rapidly to danger.
Improved Unarmed Strike
You are skilled at fighting while unarmed.
Iron Will
You are more resistant to mental effects.
Silent Spell
Cast the affected spell without verbal components.
Skill Focus (Knowledge (dungeoneering))
Choose a skill. You are particularly adept at that skill.