Pathfinder 1e Bloodline Sorcerer

Aquatic Bloodline

Draws power from ocean depths, gaining swimming speed, water breathing, pressure resistance, and hydrokinetic blast attacks.

Class
Sorcerer
Kind
Bloodline
Granted Spells
9 levels
Choices
8 bonus feats
Your family traces its heritage back to the ocean depths, whether scions of undersea empires left in the wake of nomadic sea-tribes, or the spawn of creeping ichthyic infiltrators into remote seaside villages. The song of the sea hums in your blood, calling the waves and all those within to your command.

Bonus Spells

Bloodline Features

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast a spell of the water type, your effective caster level is increased by one, and summoned creatures with a swim speed or the aquatic or water type gain a +1 morale bonus on attack and damage rolls.

Class Skill Level 1

Swim.

Dehydrating Touch Level 1 C · Uses-Per-Day Ability Rest

Starting at 1st level, you can make a melee touch attack as a standard action that inflicts 1d6 points of nonlethal damage + 1 for every two sorcerer levels you possess and sickens the target for 1 round. Oozes, plants, and creatures with the aquatic or water subtypes suffer lethal damage instead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Aquatic Adaptation Level 3 E · Scaling Numeric Track

At 3rd level, you gain a swim speed of 30 feet. At 9th level, you gain the amphibious special quality and develop a fat layer that grants a +1 natural armor bonus and resist cold 5. When immersed in water, you gain blindsense 30 feet. At 15th level, you gain a swim speed of 60 feet and blindsense of 60 feet in water.

Aquatic Telepathy Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you gain telepathy (100 feet) and can communicate with creatures with a swim speed or the aquatic or water types regardless of intelligence. You may cast suggestion on such creatures a number of times per day equal to your Charisma modifier. This ability is telepathic and does not require audible or visual components. At 15th level, once per day you can telepathically call and request a service from an aquatic, water, or swimming creature as if using demand or greater planar ally.

Raise the Deep Level 15 C · Uses-Per-Day Ability Rest

At 15th level, you raise water as per control water, but no water need be present. This created water is stationary and does not flow out of the area where you create it; it lasts 1 round per sorcerer level and then disappears. At 20th level, the dimensions of the effect are doubled. You may use this ability once per day.

Deep One Level 20 F · Gated Unlock

At 20th level, you gain blindsense 60 feet and your body is covered with fine, slippery scales granting DR 10/piercing, resist cold 20, and continuous freedom of movement. Underwater, you gain evasion and blindsight 120 feet, and you are immune to pressure damage from deep water.

Grants

Cold resistance5 from level 9
Cold resistance20 from level 20
Aquatic Adaptation (fat layer)+1 from level 9
Senseblindsense 30 ft. from level 9
Senseblindsense 60 ft. from level 20
Senseblindsight 120 ft. from level 20
Immunitypressure damage from deep water from level 20

Bonus Feats

Chosen as you gain bloodline choices — 8 options.

Athletic You possess inherent physical prowess.
Brew Potion You can create magic potions.
Defensive Combat Training You excel at defending yourself from all manner of combat maneuvers.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Mobility You can easily move through a dangerous melee.
Silent Spell Cast the affected spell without verbal components.
Skill Focus (Swim) Choose a skill. You are particularly adept at that skill.
Toughness You have enhanced physical stamina.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 23, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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Sources Used in This Record
  • Based on class: Sorcerer (Class) — core content under OGL 1.0a

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