Pathfinder 1e Bloodline Sorcerer

Deep Earth Bloodline

Harnesses subterranean earth magic, detecting unseen tremors, throwing stone projectiles, and gliding through solid rock.

Class
Sorcerer
Kind
Bloodline
Granted Spells
9 levels
Choices
8 bonus feats
The echoing cave-songs and the rumble and creak of primal spirits deep below the ground thrum in your soul and in all your family line. You are likely slow, steady, and stable in your thinking, little prone to wandering and preferring to instead find depth in contemplation.

Bonus Spells

Bloodline Features

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you and the target of your spell are both underground, increase the spell's save DC by +1.

Class Skill Level 1

Knowledge (dungeoneering).

Tremor Level 1 C · Uses-Per-Day Ability Rest

At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Rockseer Level 3 C · Uses-Per-Day Ability Rest

At 3rd level, you gain the stonecunning trait as a dwarf; if already a dwarf, your bonus improves to +4. At 9th level, you gain tremorsense 30 feet. At 15th level, you can see through solid objects as if using a ring of x-ray vision for a number of rounds per day equal to your sorcerer level. These rounds do not need to be consecutive.

Crystal Shard Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you can touch a metal or stone weapon (or up to 50 pieces of ammunition) as a standard action, giving it the bane property against any creature with the earth subtype, oozes, or constructs made of stone or metal, for 1 minute. You can use this ability once per day at 9th level, twice per day at 17th, and three times per day at 20th.

Earth Glide Level 15 F · Gated Unlock

At 15th level, you can glide through any sort of natural earth or stone as easily as a fish swims through water, with a burrow speed equal to half your normal speed. You do not leave a tunnel or trace of your passage. You can use this ability for 1 minute per sorcerer level each day. The duration need not be continuous, but it must be used in 1-minute increments.

Strength of Stone Level 20 F · Gated Unlock

At 20th level, your flesh becomes as hard as stone, giving you DR 10/adamantine, and you become immune to petrification. You suffer no penalties while squeezing through tight spaces and are immune to bull rush, drag, grapple, reposition, and trip maneuvers, and to push and pull effects as long as you are standing on the ground.

Grants

Sensetremorsense 30 ft. from level 9
Immunitypetrification from level 20

Bonus Feats

Chosen as you gain bloodline choices — 8 options.

Acrobatic Steps You can easily move over and through obstacles.
Alertness You often notice things that others might miss.
Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Forge Ring You can create magic rings.
Nimble Moves You can move across a single obstacle with ease.
Skill Focus (Perception) Choose a skill. You are particularly adept at that skill.
Stealthy You are good at avoiding unwanted attention and slipping out of bonds.
Still Spell Cast the affected spell without somatic components.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 23, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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  • Based on class: Sorcerer (Class) — core content under OGL 1.0a

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