Pathfinder 1e Bloodline Bloodrager

Phoenix Bloodline (Bloodrager)

One of your ancestors may have witnessed the fiery resurrection of a phoenix or been healed by the grace of this legendary bird.

Class
Bloodrager
Kind
Bloodline
Granted Spells
4 levels
Choices
7 bonus feats

One of your ancestors may have witnessed the fiery resurrection of a phoenix or been healed by the grace of this legendary bird. Whatever the case, the flames of the phoenix burn brightly within your soul, filling you with an inextinguishable vitality that can withstand the most harrowing of assaults. When you bloodrage, vibrant energy boils forth from beneath your skin, granting you both the soothing warmth to heal a friend’s wounds and the brutal power to burn flesh from bone. Your rage is an awesome and terrible thing to behold, as the raw power of your untamed life force can allow you to pull yourself back from the grasp of death itself.

Bonus Spells

Self-Resurrection

Bloodline Features

Dispelling Strikes Level 1 C · Uses-Per-Day Ability Rest

At 1st level, when you confirm a critical hit against a target, you can also attempt to dispel the target as if you had cast dispel magic as a bloodrager spell and used the targeted dispel function. You can dispel only a single magical effect per use of this ability, and you can use this ability against a particular creature only once per day.

At 8th level, you gain a +2 bonus on your dispel check when using this ability. At 20th level, you can attempt to dispel all magical effects on your target when using this ability.

Heart of Fire Level 4 E · Scaling Numeric Track

At 4th level, you gain fire resistance 5.

Whenever you are subjected to a magical healing effect from a cure spell, you regain 1 additional hit point per die rolled. At 8th level, your fire resistance increases to 10, and you regain 2 additional hit points per die rolled when you are healed by a cure spell.

Blazing Vitality Level 8 F · Gated Unlock

When tensions run high and your emotions flare, you let forth waves of restorative energy from within. At 8th level, you emit a 10-foot-radius aura of energizing fire while bloodraging. Any ally that ends their turn within this aura gains a number of temporary hit points equal to your Constitution modifier. These temporary hit points last for 1 minute.

Molten Wings Level 12 E · Scaling Numeric Track

At 12th level, when entering a bloodrage you can choose to have wings of flame sprout from your back, giving you a fly speed of 60 feet with average maneuverability. At 16th level, your fly speed increases to 80 feet with good maneuverability.

Self-Resurrection Level 16 C · Uses-Per-Day Ability Rest

From the ashes of your body springs forth new life. At 16th level, once per day when you are reduced below 0 hit points while you are bloodraging, you can call upon the power in your blood to pull yourself back from death. This functions as a breath of life spell cast upon yourself. At 20th level, this instead functions as a heal spell, except that the healing can return you to life as per breath of life, using your bloodrager level as your caster level. Using this ability does not take an action.

This ability does not function if your body is completely destroyed by an effect such as disintegrate.

Phoenix Fire Level 20 F · Gated Unlock

The power of the phoenix brings righteous destruction to any who oppose it. At 20th level, while bloodraging, you gain the following effects: your melee attacks deal an additional 2d6 points of fire damage, any enemies within 20 feet of you must succeed at a Reflex save (DC = 10 + 1/2 your bloodrager level + your Constitution modifier) or take 4d6 points of fire damage at the start of their turn, and any creature that attacks you with a natural or non-reach weapon takes 1d6 points of fire damage (no save) with each successful hit.

Bonus Feats

Chosen as you gain bloodline choices — 7 options.

Combat Reflexes You can make additional attacks of opportunity.
Critical Focus You are trained in the art of causing pain.
Diehard You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's …
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Endurance Harsh conditions or long exertions do not easily tire you.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Mobility You can easily move through a dangerous melee.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Adventure Path #144: Midwives to Death · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 21, 2026.

Open Game Content reproduced from Adventure Path #144: Midwives to Death by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Adventure Path #144: Midwives to Death on 2026-10-21.

How this notice was generated

Sources Used in This Record
1 Recognized publisher
  • Based on class: Bloodrager (Class) — cites Paizo Inc.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.