Pathfinder 1e
Bloodline
Sorcerer
Starsoul Bloodline
Harnesses the radiant cold of the cosmos, hurling meteors, dazzling foes with aurora light, and flying through the void.
- Class
- Sorcerer
- Kind
- Bloodline
- Granted Spells
- 8 levels
- Choices
- 10 bonus feats
You come from a line of stargazers and explorers who delved deeply into the darkness beyond the stars. In touching the void, the void touched them, and your mind, spirit, and body yearn to span the gulf between worlds.
Bonus Spells
Bloodline Features
Bloodline Arcana Level 1 F · Gated Unlock
Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of the spell.
Class Skill Level 1
Knowledge (nature).
Minute Meteors Level 1 C · Uses-Per-Day Ability Rest
At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Voidwalker Level 3 F · Gated Unlock
At 3rd level, you gain low-light vision and resist cold and fire 5. At 9th level, you no longer need to breathe, as if wearing a necklace of adaptation.
Aurora Borealis Level 9 C · Uses-Per-Day Ability Rest
At 9th level, you can create a sheet of cascading colors. This power acts as a wall of fire, but it inflicts cold damage and does not radiate heat. However, one side of the aurora designated by you fascinates creatures within 10 feet, up to a maximum of 2 HD of creatures per sorcerer level. A Will save negates this fascinate effect. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability for a number of rounds per day equal to your sorcerer level. These rounds do not need to be consecutive.
Breaching the Gulf Level 15 C · Uses-Per-Day Ability Rest
At 15th level, your caster level is increased by 3 when casting spells of the teleportation subschool. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The target can attempt a new saving throw as a full-round action each round to return. While trapped in the airless void, the target takes 6d6 points of cold damage per round and must hold its breath or begin to suffocate.
Starborn Level 20 F · Gated Unlock
At 20th level, you gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night.
Grants
Bonus Feats
Chosen as you gain bloodline choices — 10 options.
Blind-Fight
You are skilled at attacking opponents that you cannot clearly perceive.
Craft Rod
You can create magic rods.
Dodge
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Endurance
Harsh conditions or long exertions do not easily tire you.
Improved Counterspell
You are skilled at countering the spells of others using similar spells.
Improved Iron Will
Your clarity of thought allows you to resist mental attacks.
Iron Will
You are more resistant to mental effects.
Quicken Spell
Cast the affected spell as a swift action.
Skill Focus (Perception)
Choose a skill. You are particularly adept at that skill.
Toughness
You have enhanced physical stamina.