Pathfinder 1e Bloodline Sorcerer

Starsoul Bloodline

Harnesses the radiant cold of the cosmos, hurling meteors, dazzling foes with aurora light, and flying through the void.

Class
Sorcerer
Kind
Bloodline
Granted Spells
8 levels
Choices
10 bonus feats
You come from a line of stargazers and explorers who delved deeply into the darkness beyond the stars. In touching the void, the void touched them, and your mind, spirit, and body yearn to span the gulf between worlds.

Bonus Spells

Bloodline Features

Bloodline Arcana Level 1 F · Gated Unlock

Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of the spell.

Class Skill Level 1

Knowledge (nature).

Minute Meteors Level 1 C · Uses-Per-Day Ability Rest

At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Voidwalker Level 3 F · Gated Unlock

At 3rd level, you gain low-light vision and resist cold and fire 5. At 9th level, you no longer need to breathe, as if wearing a necklace of adaptation.

Aurora Borealis Level 9 C · Uses-Per-Day Ability Rest

At 9th level, you can create a sheet of cascading colors. This power acts as a wall of fire, but it inflicts cold damage and does not radiate heat. However, one side of the aurora designated by you fascinates creatures within 10 feet, up to a maximum of 2 HD of creatures per sorcerer level. A Will save negates this fascinate effect. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability for a number of rounds per day equal to your sorcerer level. These rounds do not need to be consecutive.

Breaching the Gulf Level 15 C · Uses-Per-Day Ability Rest

At 15th level, your caster level is increased by 3 when casting spells of the teleportation subschool. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The target can attempt a new saving throw as a full-round action each round to return. While trapped in the airless void, the target takes 6d6 points of cold damage per round and must hold its breath or begin to suffocate.

Starborn Level 20 F · Gated Unlock

At 20th level, you gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night.

Grants

Cold resistance5 from level 3
Fire resistance5 from level 3
Cold resistanceimmune from level 20
Senselow-light vision from level 3
Immunityblindness from level 20

Bonus Feats

Chosen as you gain bloodline choices — 10 options.

Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Craft Rod You can create magic rods.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Endurance Harsh conditions or long exertions do not easily tire you.
Improved Counterspell You are skilled at countering the spells of others using similar spells.
Improved Iron Will Your clarity of thought allows you to resist mental attacks.
Iron Will You are more resistant to mental effects.
Quicken Spell Cast the affected spell as a swift action.
Skill Focus (Perception) Choose a skill. You are particularly adept at that skill.
Toughness You have enhanced physical stamina.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 23, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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  • Based on class: Sorcerer (Class) — core content under OGL 1.0a

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