Pathfinder 1e Combat Style Ranger

Deceptive

A ranger who masters deceptive tactics gains bonus feats that let him feint and mislead his foes at 2nd, 6th, and 10th level.

Class
Ranger
Kind
Combat Style
Granted Spells
Choices
4 combat style feat (deceptive) · 2 combat style feat (deceptive) — 6th level · 2 combat style feat (deceptive) — 10th level

A ranger with the deceptive combat style can choose from the following list whenever he gains a combat style feat: Disengaging Feint, Improved Feint, Ranged Feint, and Two-Weapon Feint. At 6th level, he adds Greater Feint and Misdirection Tactics to the list. At 10th level, he adds Disengaging Shot and Passing Trick to the list.

Combat Style Feat (Deceptive)

Chosen as you gain combat style choices — 4 options.

Disengaging Feint You can feint to disengage from combat.
Improved Feint You are skilled at fooling your opponents in combat.
Ranged Feint You can mislead foes about your aim with ranged attacks.
Two-Weapon Feint You use one weapon to distract your enemy while slipping another past his defenses.

Combat Style Feat (Deceptive) — 6th Level

Chosen as you gain combat style choices — 2 options.

Greater Feint You are skilled at making foes overreact to your attacks.
Misdirection Tactics You have learned to use deception and trickery to misdirect your opponent's weapon attack.

Combat Style Feat (Deceptive) — 10th Level

Chosen as you gain combat style choices — 2 options.

Disengaging Shot You make one last attack before beating a hasty retreat.
Passing Trick Slipping past a foe gives you the chance to feint.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 4, 2026.

Original content contributed by Ultimate Intrigue, designated as Open Game Content under the OGL-1.0a.

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  • Based on class: Ranger (Class) — core content under OGL 1.0a

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