Pathfinder 1e Domain Cleric Water Domain

Oceans Subdomain

As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature.

Class
Cleric
Kind
Domain
Granted Spells
3 levels
Replaces
1 feature
Subdomain of the Water domain, replacing its icicle power with Surge.

Replaces

icicle

Domain Spells (Replacement)

2 Slipstream*
9 Tsunami*

Domain Features

Surge Level 1 C · Uses-Per-Day Ability

As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Attribution

Paizo Inc. · Advanced Player's Guide · OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Cleric (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.