Library / Mundane Gear

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Showing 1–24 of 88 items.
Armor

You can have spikes added to your armor, which allow you to deal extra piercing damage (see spiked armor on Table: Weapons) on a successful grapple attack.

50 gp · 10.00 lb
Weapon

The crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a second

Damage: 1d10 / 19-20
13 gp · 14.00 lb
bracereachsee-text
Weapon

The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked.

Damage: 1d10
15 gp · 12.00 lb
bracereachsee-text
Weapon

The blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade.

Damage: 1d8
11 gp · 11.00 lb
bracedisarmreachsee-text
Weapon

The tip of this 3-foot-long, straight-bladed sword is bent into two staggered, opposing sharpened spurs that can be used to pull weapons from an opponent's hands.

Damage: 1d6 / 19-20
12 gp · 3.00 lb
disarmmonk
Weapon

The crude metal of this massive hammer's head ends in multiple blunt spikes that help concentrate the force of a powerful swing down into a smaller, more focused area, allowing it to smash through arm

Damage: 2d6
40 gp · 14.00 lb
Weapon

This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved.

Damage: 2d4 / 18-20
75 gp · 8.00 lb
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