Ladder Gear This simple 10-foot ladder consists of two long boards with wooden steps nailed into them at 1-foot increments. 2 gp · 20.00 lb core-rulebook gear adventuring-gear
Ladder, Escalade Gear Escalade ladders have spiked bases for stability, and the upper 5 feet are metal-shod, with hardness 10 and 20 hit points. ultimate-combat gear close-assault-engines
Lamp Gear A common lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and 1 gp · 1.00 lb ultimate-equipment gear item
Lamp, Common Gear A lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim li 1 gp · 1.00 lb core-rulebook gear adventuring-gear
Lantern, Bullseye Gear A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes n 12 gp · 3.00 lb core-rulebook gear adventuring-gear
Lantern, Hooded Gear A hooded lantern sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal li 7 gp · 2.00 lb core-rulebook gear adventuring-gear
Laundry Gear The listed price is for up to four items (such as trousers, an undergarment, shirt, and jacket or vest). 1 gp ultimate-equipment gear item
Leechwort Gear Profession (Herbalist) DC 16; Yield 1d4 dose; Terrain - warm forests or swamps 3 gp · 0.10 lb ultimate_wilderness gear goods herbalism
Light Detector Gear This hand-sized metal plate is covered with a thin layer of light-sensitive transparent paste. 1 gp advanced-player-s-guide gear special-substances-and-items
Light Fire Ink (Vial) Gear Creates spontaneously combusting messages 40 gp advanced_class_guide gear goods alchemical
Liquid Ice Gear Also known as alchemist's ice, this sealed jar of crystalline blue fluid immediately starts to evaporate once opened. 40 gp · 2.00 lb advanced-player-s-guide gear special-substances-and-items
Liquid Traction Gear +2 bonus on Acrobatics to keep balance and CMD against bull rush 25 gp · 1.00 lb advanced_class_guide gear goods alchemical
Living Steel Gear Some trees suck up potent minerals through their roots the same way others draw water from the ground. 850 gp · 55.00 lb ultimate-equipment gear
Loaded Dice Gear Most loaded dice are weighted a heavier substance is included opposite the desired number. advanced-player-s-guide gear entertainment-items
Lock Gear The DC to open a lock with the Disable Device skill depends on the lock's quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40). · 1.00 lb core-rulebook gear adventuring-gear
Longship Gear This 75-foot-long ship with 40 oars requires a total crew of 50. 10000 gp core-rulebook gear transport
Love-In-Idleness Gear Profession (Herbalist) DC 20; Yield 1 dose; Terrain - any forests 150 gp · 0.10 lb ultimate_wilderness gear goods herbalism
Lozenge Of The Songbird Gear +2 bonus on Perform (sing) 50 gp advanced_class_guide gear goods alchemical
Magnet Gear Handheld magnets are relatively weak and are mainly used to detect or pull iron, mithral, or adamantine at a short range. 5 gp · 1.00 lb advanced-player-s-guide gear adventuring-gear
Magnetized Paper Gear these sheets add a 5% bonus to the chance of creating meaningful writing for the automatic writing occult skill unlock. 11 gp · 1.00 lb occult_adventures gear alchemical goods
Magus's Kit Gear This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterski 22 gp · 31.00 lb ultimate-equipment gear item