Diamond Dust Vial Gear Target blinded for 1 round (DC 20 Reflex negates) 25 gp advanced-class-guide gear goods alchemical
Dragon Rose Gear Profession (Herbalist) DC 18; Yield 1 dose; Terrain - any forests or mountains 25 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Dream Lichen Gear Profession (Herbalist) DC 30; Yield 1 dose; Terrain - anywhere the boundaries between the Material Plane and the Dimension of Dreams grow thin 2000 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Ectoplasmic Residue Weapon ranged touch attack DC13 Will, shaken 1d4 rounds, splash 1 round 20 gp · 2.00 lb occult-adventures weapon goods alchemical
Fairy Cap Gear Profession (Herbalist) DC 20; Yield 1 dose; Terrain - any near ley lines 250 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Falsehood Fizz Gear Allows alchemical inspiration on 1d4 Bluff checks, makes Sense Motive checks more difficult. 190 gp ultimate-intrigue gear goods alchemical
Fellowship Film Gear Allows alchemical inspiration on 1d4 Diplomacy checks, makes Intimidate checks more difficult. 190 gp ultimate-intrigue gear goods alchemical
Fortifying Brew Gear Gain +2 morale bonus on saving throws against fear 20 gp · 1.00 lb advanced-class-guide gear goods alchemical
Fortifying Fertilizer Gear No summary yet. 120 gp · 2.00 lb ultimate-wilderness gear goods alchemical
Goblinvine Gear Profession (Herbalist) DC 16; Yield 1 dose; Terrain - any forests, mountains, plains, or swamps 30 gp · 1.00 lb ultimate-wilderness gear goods herbalism
Grappler's Grease Tool Gain +4 to CMD against Grapple; 1 minute to apply, lasts 10 minutes 5 gp · 0.50 lb advanced-class-guide tool goods tools
Holy Weapon Balm Gear Coated weapon does +2d4 damage to undead, 1d4 damage next round (DC 10 Reflex negates); more easily affects incorporeal undead or evil outsiders 30 gp · 0.50 lb advanced-class-guide gear goods alchemical
Intuition Serum Gear Allows alchemical inspiration on 1d4 Sense Motive checks, makes Bluff checks more difficult. 190 gp ultimate-intrigue gear goods alchemical
Leechwort Gear Profession (Herbalist) DC 16; Yield 1d4 dose; Terrain - warm forests or swamps 3 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Light Fire Ink (Vial) Gear Creates spontaneously combusting messages 40 gp advanced-class-guide gear goods alchemical
Liquid Traction Gear +2 bonus on Acrobatics to keep balance and CMD against bull rush 25 gp · 1.00 lb advanced-class-guide gear goods alchemical