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Target blinded for 1 round (DC 20 Reflex negates)
Profession (Herbalist) DC 18; Yield 1 dose; Terrain - any forests or mountains
Profession (Herbalist) DC 30; Yield 1 dose; Terrain - anywhere the boundaries between the Material Plane and the Dimension of Dreams grow thin
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ranged touch attack DC13 Will, shaken 1d4 rounds, splash 1 round
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Profession (Herbalist) DC 20; Yield 1 dose; Terrain - any near ley lines
Allows alchemical inspiration on 1d4 Bluff checks, makes Sense Motive checks more difficult.
Allows alchemical inspiration on 1d4 Diplomacy checks, makes Intimidate checks more difficult.
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Gain +2 morale bonus on saving throws against fear
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Profession (Herbalist) DC 16; Yield 1 dose; Terrain - any forests, mountains, plains, or swamps
Gain +4 to CMD against Grapple; 1 minute to apply, lasts 10 minutes
+5 bonus on Intimidate
Coated weapon does +2d4 damage to undead, 1d4 damage next round (DC 10 Reflex negates); more easily affects incorporeal undead or evil outsiders
Allows alchemical inspiration on 1d4 Sense Motive checks, makes Bluff checks more difficult.
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Profession (Herbalist) DC 16; Yield 1d4 dose; Terrain - warm forests or swamps
Creates spontaneously combusting messages
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+2 bonus on Acrobatics to keep balance and CMD against bull rush