Sunrod Gear This 1-foot-long, gold-tipped, iron rod glows brightly when struck as a standard action. 2 gp · 1.00 lb core-rulebook gear special-substances-and-items
Surgeon's Tools Gear When used in conjunction with a healer's kit, surgeon's tools raise the kit's bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds. 20 gp · 5.00 lb ultimate-equipment gear item
Swarmsuit Gear These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim makes it all but impossible for Diminutive and Fine creatures to make 20 gp · 10.00 lb advanced-player-s-guide gear adventuring-gear
Swift Hands Tonic Gear Allows alchemical inspiration on 1d4 Disable Device and Slight of Hand checks, makes Acrobatics and Escape Artist checks more difficult. 250 gp ultimate_intrigue gear goods alchemical
Tabard Gear Often worn over armor, this outer garment is usually sleeveless and open at the sides. 5 gp · 1.00 lb ultimate-equipment gear item
Tanglefoot Bag Gear A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. 50 gp · 4.00 lb core-rulebook gear special-substances-and-items
Tattoo Gear The cost of a tattoo depends on the quality, size, and number of colors used. 1 gp advanced-player-s-guide gear adventuring-gear
Tea Gear A popular beverage in many regions, tea may be green or black, depending on when the leaves are picked and how they are prepared. 2 gp · 1.00 lb ultimate-equipment gear item
Tea Ceremony Set Gear This includes a tray, a teapot, a whisk, a bowl to mix the tea in, four tiny cups, and a decorative box in which to store all of these items. 25 gp · 5.00 lb ultimate-equipment gear item
Tear-Away Clothing Gear Sneaks and thieves know the value of a good disguise. 5 gp ultimate-equipment gear item
Tennis Gear Gear This includes a wool-stuffed leather ball and a wooden racket strung with animal gut. 3 gp · 3.00 lb ultimate-equipment gear item
Tent Gear A small tents. Holds one Medium creature and takes 20 minutes to assemble. 10 gp · 20.00 lb core-rulebook gear adventuring-gear
Tepache Gear This mildly alcoholic beverage is made of beer, pineapple (or other tropical fruit), sugar, and cinnamon, then fermented a few days and served cold with chili powder. 1 gp · 1.00 lb ultimate-equipment gear item
Thunderstone Gear You can throw this stone as a ranged attack with a range increment of 20 feet. 30 gp · 1.00 lb core-rulebook gear special-substances-and-items
Thurible Gear When filled with coal and common herbs worth 2 sp, this miniature brazier fills an area 30 feet in diameter with light smoke for 1 hour. 50 gp · 3.00 lb ultimate-equipment gear item
Tindertwig Gear The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. 1 gp core-rulebook gear special-substances-and-items
Torch Gear A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light beco 1 gp · 1.00 lb core-rulebook gear adventuring-gear