Preserve a set of footprints to examine later.
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Gain +2 morale bonus on saving throws against fear
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Profession (Herbalist) DC 16; Yield 1 dose; Terrain - any forests, mountains, plains, or swamps
Gain +4 to CMD against Grapple; 1 minute to apply, lasts 10 minutes
+5 bonus on Intimidate
Grinds substances into powder
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Coated weapon does +2d4 damage to undead, 1d4 damage next round (DC 10 Reflex negates); more easily affects incorporeal undead or evil outsiders
A creature wearing a hoodwink cowl is blinded and deafened, and it takes a -10 penalty on all other Perception checks.
Reduce range penalty on attacks by 2; -2 to Perception
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a hypnotist's locket grants a +2 circumstance bonus on Diplomacy checks for the hypnotism occult skill unlock.
a hypnotist's locket grants a +2 circumstance bonus on Diplomacy checks for the hypnotism occult skill unlock.
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Allows alchemical inspiration on 1d4 Sense Motive checks, makes Bluff checks more difficult.
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Profession (Herbalist) DC 16; Yield 1d4 dose; Terrain - warm forests or swamps
Creates spontaneously combusting messages