Ingested; Fort DC 19; Onset 10 min; Freq 1 hr (8); Effect 1 Int, Wis, and Cha dmg, -5 on concentration, concentration to cast spells or use spell-like abilities (see text); Cure 2 saves
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Gives second save against contact poison
Ignore fatigue for 6 rounds; exhausted at end
Accept alchemical burn to gain 1 grit or panache point for up to an hour.
+2 bonus on Craft (alchemy) or Spellcraft to identify liquids
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Break down dead corpse to bones in 1d4 days; needs 1/4 lb.
Profession (Herbalist) DC 19; Yield 1 dose; Terrain - any underground
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Accept alchemical burn to gain an additional 4 rounds of bardic performance or raging song for up to an hour.
This mildly toxic liniment numbs flesh and can soothe injuries.
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Allows alchemical inspiration on 1d4 Charisma-based skill checks, makes Wisdom-based skill checks more difficult.
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Looks like glass, but doesn't do damage; +2 bonus to Bluff and Perform involving creating seemingly realistic fights with bottles