Liquid Traction Gear +2 bonus on Acrobatics to keep balance and CMD against bull rush 25 gp · 1.00 lb advanced-class-guide gear goods alchemical
Love-In-Idleness Gear Profession (Herbalist) DC 20; Yield 1 dose; Terrain - any forests 150 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Lozenge Of The Songbird Gear +2 bonus on Perform (sing) 50 gp advanced-class-guide gear goods alchemical
Magnetized Paper Gear these sheets add a 5% bonus to the chance of creating meaningful writing for the automatic writing occult skill unlock. 11 gp · 1.00 lb occult-adventures gear alchemical goods
Marlinspike Tool Gain +2 bonus on Skill checks using rope. 0.80 gp · 0.50 lb advanced-class-guide tool goods tools
Masking Scent (Animal) Gear Change your scent to a specific animal's 25 gp advanced-class-guide gear goods alchemical
Masking Scent (Humanoid) Gear Change your scent to a specific humanoid's 50 gp advanced-class-guide gear goods alchemical
Masking Scent (Magical Beast) Gear Change your scent to a specific magical beast's 100 gp advanced-class-guide gear goods alchemical
Merfolk's Comb Gear Profession (Herbalist) DC 25; Yield 1 dose; Terrain - any underwater 750 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Mimameith Gear Profession (Herbalist) DC 25; Yield 1d4 dose; Terrain - any forests or mountains 600 gp · 5.00 lb ultimate-wilderness gear goods herbalism
Mobile Hospital Tool Includes 2 large tents, 10 cots with bedrolls, sturdy table, chirurgeon's kit, 5 healer's kits; gain +2 on Heal for first aid, treat deadly wounds with one use of healer's kit, doubles long-term care recovery rate 1000 gp · 500.00 lb advanced-class-guide tool goods tools
Moly Gear Profession (Herbalist) DC 25; Yield 1 dose; Terrain - any forests or plains 1200 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Musk Kit Tool Put scents on objects; use 4 vials to attract 2d6 Tiny animals in 1 hour 25 gp · 1.00 lb advanced-class-guide tool goods tools
Nepenthe Gear Profession (Herbalist) DC 20; Yield 1 dose; Terrain - warm forests or swamps 400 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Night Stalker's Tonic Gear Accept alchemical burn to deal more sneak attack or hidden strike damage for one round. 200 gp ultimate-intrigue gear goods alchemical
Nightsage Gear Profession (Herbalist) DC 14; Yield 1 dose; Terrain - any jungles 100 gp · 0.10 lb ultimate-wilderness gear goods herbalism
Obals Tool Blessed coins to place on corpses; 12 obals 12 gp · 0.50 lb advanced-class-guide tool goods tools
Occult Reference Material Tool When used as a reference (an action that typically requires 1d4 minutes of searching the text), occult reference material grants a +2 circumstance bonus on Knowledge checks related to the occult topic covered by that man 80 gp · 1.00 lb occult-adventures tool goods tools
Oil Of The Masters Gear +2 bonus on Perform checks with instrument 50 gp · 0.50 lb advanced-class-guide gear goods alchemical