Masterwork Silver Dagger Weapon Silver As a masterwork weapon, this alchemical silver dagger has a +1 enhancement bonus on attack rolls (but not on damage rolls). 322 gp · 1.00 lb ultimate-equipment weapon silver
Mattock Weapon A mattock resembles a two-handed pick, but with a chisel-like blade instead of a point. Damage: 2d4 12 gp · 12.00 lb fragile ultimate-equipment weapon fragile
Metal Cartridge Weapon These sturdier versions of alchemical cartridges serve as the ammunition for advanced firearms. 15 gp ultimate-equipment weapon
Meteor Hammer Weapon This weapon consists of one or two spherical weights attached by a 10-foot chain. Damage: 1d8 10 gp · 10.00 lb reachtrip ultimate-equipment weapon reach trip
Monk's Spade Weapon This polearm is a double weapon. Damage: 1d6/1d6 20 gp · 12.00 lb doublemonk ultimate-equipment weapon double monk
Morningstar Weapon A morningstar is a spiked metal ball, affixed to the top of a long handle. Damage: 1d8 8 gp · 6.00 lb core-rulebook weapon
Musket Weapon This long-barreled firearm has a much greater range than a pistol. Damage: 1d12 1500 gp · 9.00 lb ultimate-equipment weapon
Naginata Weapon The naginata consists of a 6-foot staff affixed to a 2-foot-long, slightly curved, swordlike blade. Damage: 1d8 35 gp · 9.00 lb reach ultimate-equipment weapon reach
Nine-Ring Broadsword Weapon This broad-bladed weapon has nine heavy rings threaded through its spine, providing additional weight to add to the force of its impressive chopping power. Damage: 1d8 15 gp · 4.00 lb monk ultimate-equipment weapon monk
Nine-Section Whip Weapon The nine-section whip consists of steel bars linked together. Damage: 1d8 / 19-20 8 gp · 3.00 lb blockingdistractingmonktrip ultimate-equipment weapon blocking distracting
Nodachi Weapon This very long, two-handed weapon has a slender but wickedly sharp 4-foot-long blade at one end. Damage: 1d10 / 18-20 60 gp · 8.00 lb brace ultimate-equipment weapon brace
Nunchaku Weapon A nunchaku is made up of two wooden or metal bars connected by a small length of rope or chain. Damage: 1d6 2 gp · 2.00 lb disarmmonk core-rulebook weapon disarm monk
Ogre Hook Weapon This large crook of sharpened metal makes it easy to trip and catch fleeing opponents. Damage: 1d10 24 gp · 10.00 lb trip ultimate-equipment weapon trip
Orc Double Axe Weapon A cruel weapon with blades placed at opposite ends of a long haft, an orc double axe is a double weapon. Damage: 1d8/1d8 60 gp · 15.00 lb double ultimate-equipment weapon double
Paper Candle Firework Weapon This finger-sized explosive detonates noisily 1 round after lighting. 1 gp see-text ultimate-equipment weapon see-text
Pata Weapon An evolution of the punching dagger, the pata is a short sword that ends in a full, fingerless gauntlet hilt. Damage: 1d6 14 gp · 3.00 lb performance ultimate-equipment weapon performance
Pellets Weapon A handful of pellets, along with 1 dose of black powder, is commonly used as ammunition for one-handed and two-handed firearms with the scatter weapon quality, though rocks or other small bits of hard 1 gp ultimate-equipment weapon
Pepperbox Weapon This pistol has six barrels instead of one. Damage: 1d8 3000 gp · 5.00 lb ultimate-equipment weapon
Pepperbox Rifle Weapon The four barrels of this rifle are set into a turnable housing that can be quickly rotated by hand (a free action) between shots. Damage: 1d10 7000 gp · 15.00 lb ultimate-equipment weapon
Pilum Weapon The tip of this heavy javelin is designed to break off and embed itself into a shield once it hits. Damage: 1d8 5 gp · 4.00 lb see-text advanced-player-s-guide weapon see-text
Pistol Weapon The basic single-shot pistol is one of the most common firearms, although in most campaigns it is still rare enough to be an object of envy or curiosity to most. Damage: 1d8 1000 gp · 4.00 lb ultimate-equipment weapon
Pitted Bullet Weapon This ammunition is pitted with a pattern of small pocks into which specially formulated poison compounds can be applied. 5 gp ultimate-equipment weapon