Adamantine Battleaxe Weapon Adamantine No summary yet. Damage: 1d8 / 20 3010 gp · 6.00 lb core-rulebook weapon adamantine martial
Amentum Weapon An amentum is a long leather thong that attaches to a standard javelin. Damage: 1d6 · 1.00 lb performance ultimate-equipment weapon performance martial
Armor Spikes Armor You can have spikes added to your armor, which allow you to deal extra piercing damage (see spiked armor on Table: Weapons) on a successful grapple attack. 50 gp · 10.00 lb core-rulebook armor martial
Atlatl Weapon This Stone Age weapon is a thin piece of wood or antler used as a lever to hurl a specially fitted dart. Damage: 1d6 2 gp · 2.00 lb ultimate-equipment weapon martial
Bardiche Weapon The crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a second Damage: 1d10 / 19-20 13 gp · 14.00 lb bracereachsee-text advanced-player-s-guide weapon brace reach
Battleaxe Weapon The handle of this axe is long enough that you can wield it one-handed or two-handed. Damage: 1d8 10 gp · 6.00 lb core-rulebook weapon martial
Bec De Corbin Weapon The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. Damage: 1d10 15 gp · 12.00 lb bracereachsee-text advanced-player-s-guide weapon brace reach
Bill Weapon The blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. Damage: 1d8 11 gp · 11.00 lb bracedisarmreachsee-text advanced-player-s-guide weapon brace disarm
Butterfly Sword Weapon These short matching swords come in pairs, cleverly nested together to appear as a single blade. Damage: 1d4 / 19-20 10 gp · 1.00 lb monk ultimate-equipment weapon monk martial
Chakram Weapon The chakram is a simple, elegant, and highly portable thrown weapon. Damage: 1d8 1 gp · 1.00 lb advanced-player-s-guide weapon martial
Cold Iron Masterwork Longsword Weapon Cold Iron This nonmagical longsword is crafted out of cold iron. Damage: 1d8 / 19-20 330 gp · 4.00 lb ultimate-equipment weapon cold-iron martial
Composite Longbow Weapon You need at least two hands to use a bow, regardless of its size. Damage: 1d8 100 gp · 3.00 lb ultimate-equipment weapon martial
Composite Shortbow Weapon You need at least two hands to use a bow, regardless of its size. Damage: 1d6 75 gp · 2.00 lb ultimate-equipment weapon martial
Dogslicer Weapon This short, curved blade was created by goblins, who often drill numerous holes into it in an attempt to reduce its weight. Damage: 1d6 / 19-20 8 gp · 1.00 lb fragile ultimate-equipment weapon fragile martial
Double Chicken Saber Weapon The tip of this 3-foot-long, straight-bladed sword is bent into two staggered, opposing sharpened spurs that can be used to pull weapons from an opponent's hands. Damage: 1d6 / 19-20 12 gp · 3.00 lb disarmmonk ultimate-equipment weapon disarm monk
Duelist's Comate Weapon 3/day surprise attack with pommel (1d6+2 bludgeoning, 20/x2 crit) Damage: 1d6 / 18-20 20 gp · 2.00 lb advanced-class-guide weapon resizable melee
Earth Breaker Weapon The crude metal of this massive hammer's head ends in multiple blunt spikes that help concentrate the force of a powerful swing down into a smaller, more focused area, allowing it to smash through arm Damage: 2d6 40 gp · 14.00 lb ultimate-equipment weapon martial
Falchion Weapon This sword has one curved, sharp edge like a scimitar, with the back edge unsharpened and either flat or slightly curved. Damage: 2d4 / 18-20 75 gp · 8.00 lb core-rulebook weapon martial
Flail Weapon A flail consists of a spiked metal ball, connected to a handle by a sturdy chain. Damage: 1d8 8 gp · 5.00 lb disarmtrip core-rulebook weapon disarm trip
Gladius Weapon The gladius is the favorite sword of gladiators, with a heavier blade than the standard shortsword. Damage: 1d6 / 19-20 15 gp · 3.00 lb performance ultimate-equipment weapon performance martial
Glaive Weapon A glaive is a simple blade, mounted to the end of a pole about 7 feet in length. Damage: 1d10 8 gp · 10.00 lb reach core-rulebook weapon reach martial
Glaive-Guisarme Weapon This polearm combines the blade of a glaive with a wicked hook. Damage: 1d10 12 gp · 10.00 lb bracereachsee-text advanced-player-s-guide weapon brace reach
Greataxe Weapon This two-handed battle axe is heavy enough that you can't wield it with one hand. Damage: 1d12 20 gp · 12.00 lb core-rulebook weapon martial
Greatclub Weapon This larger, bulkier version of the common club is heavy enough that you can't wield it with one hand. Damage: 1d10 5 gp · 8.00 lb core-rulebook weapon martial