3/day surprise attack with pommel (1d6+2 bludgeoning, 20/x2 crit)
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+2 bonus on attack rolls made to confrm critical hits
+2 bonus on attack rolls made to confrm critical hits
Tests
+5 to Acrobatics checks made to move through an enemy's threatened area or through its space; after hitting with a melee attack with this weapon, spend 1 panache point to move 10 feet without provoking attacks of opportu
Free action to release the blade, move action to reset.
Spend 1 panache point, as a swift action, to give this weapon the bane property for 1 round against any subtype of humanoid
Full-round action to reloaded, Sleight of Hand check to keep concealed after firing.
Full-round action to reloaded, Sleight of Hand check to keep concealed after firing.