Contact; Fort DC 20; Freq 1 rnd (6); Effect 1d2 Dex drain and 1 Con drain/Sickened 1 min; Cure 2 saves
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Ingested; Fort DC 15; Onset 10 min; Freq 1 min (6); Effect 1d2 Con dmg, -2 penalty on saves vs.
Inhaled; Fort DC 21; Freq 1 min (6); Effect 1d4 bleed/1d3 Con dmg (see text); Cure 2 consecutive saves
Injury; Fort DC 14; Onset 1d4 rnds; Freq 1 hr (3); Effect 1d3 Str and Dex dmg, unable to feel pain for 1 hour (see text); Cure 1 save
Inhaled; Fort DC 16; Onset 1d4 hrs; Frequency 1 day (6); Effect 1 Dex and Wis dmg, -4 on saves to resist effects of extreme temps; vulnerable to cold and fire dmg; Cure 2 saves
Ingested; Fort DC 16; Onset 4d6 hrs; Freq 1 hr (8); Effect 1d2 Str dmg, dehydration (see text); Cure 2 saves
Ingested; Fort DC 13; Onset 1 min; Freq 1 min (6); Effect 1 Con dmg, nauseated 1 min; Cure 1 save
Injury; Fort DC 18; Freq 1 rnd (1d6); Effect uncontrollable laughter (as per hideous laughter); Cure 2 saves
Ingested; Fort DC 15; Onset 1d4 hrs; Freq 1 hr (8); Effect 1d2 Str and Wis dmg, pheremone release (see text); Cure 1 save
Ingested; Fort DC 15; Onset 10 min; Freq 1 min (10); Effect confusion; Cure 2 saves
Injury; Fort DC 15; Freq 1 day (8); Effect 1d3 Dex and Con dmg, unable to eat (see text); Cure 2 saves
Contact; Fort DC 18; Onset 1d4 min; Freq 10 min (6); Effect 1d4 Wis dmg, loses memories from past 10 minutes; Cure 1 save
Contact; Fort DC 17; Onset 1 min; Freq 1 rnd (6); Effect 1d3 Wis dmg, possible confusion; Cure 2 saves
Contact; Fort DC 13; Freq 1 min (6); Effect 1d2 Str and Con dmg; Cure 1 save
Ingested; Fort DC 19; Onset 10 min; Freq 1 hr (8); Effect 1 Int, Wis, and Cha dmg, -5 on concentration, concentration to cast spells or use spell-like abilities (see text); Cure 2 saves